TERMS AND DEFINITIONS RELATED TO BETTING
I. General rules
1. Introduction
1.1. These Betting Rules govern the use of the Bookmaking Service. The End User declares that they have read these rules, understand them, and will comply with them at all times when using the platform. The Betting Rules include the following sections:
1.1.1. General rules;
1.1.2. Rules related to sports;
1.1.3. Rules related to e-sports;
1.1.4. Rules related to virtual sports;
1.1.5. Rules related to Betby eSports.
1.2. The use of the Bookmaking Service is at all times subject to the legal regulations applicable to the Operator’s activity and to the authority supervising the Operator’s activities and/or the Bookmaking Service.
1.3. The Bookmaking Service reserves the right to introduce changes to the website, stake limits, payout limits, and the available offer without prior notice.
1.4. These Betting Rules may be updated, changed, modified, or supplemented at any time without prior notice.
1.5. Any reference in these rules to words/objects used in the singular also includes the plural. References to gender are for informational purposes only and are not binding.
The purpose of these Betting Rules is to ensure fair and reliable processing and settlement of bets, where applicable, in accordance with the conditions set out herein.
2. Definitions
2.1. Bookmaking Service – an online platform and all elements associated with it (including but not limited to source code, object code, technologies, software, tools, executable applications, libraries, subroutines, widgets, plugins, and other necessary components) used to provide bookmaking services.
2.2. End User – a natural person using the services of the Bookmaking Service via the Website and accepting the Betting Rules.
2.3. Bet – a risk-based agreement concluded between the End User and the Operator concerning the outcome of an Event, a market, or a combination thereof, which involves the End User placing a Stake. A Bet results either in a Win calculated on the basis of the Odds or in the loss of the Stake. The Operator’s decisions are subject to the rules of the Bookmaking Service and these Betting Rules. Bets are placed under the conditions previously defined by the Bookmaking Service.
2.4. Stake – the amount of money transferred by the End User to the Operator via the platform, constituting the basic condition for participation in a Bet in accordance with these rules.
2.5. Result – the outcome of an event or market on which the End User placed a Stake in the Bookmaking Service.
2.6. Market – an ongoing occurrence on which the End User may place a Stake in the Bookmaking Service.
2.7. Event – a sports, e-sports, virtual, political, entertainment, or other event taking place in real time, for which the Operator provides Odds in the Bookmaking Service.
2.8. Odds – a coefficient determined by the Bookmaking Service for a given Event outcome, expressed as a numerical value.
2.9. Win – the amount of funds won by the End User as a result of a Bet if they correctly predicted the outcome of an Event or Market.
2.10. Operator – an entity conducting bookmaking activity in the B2C (business-to-consumer) model in accordance with the licensing and legal requirements of the country of operation and providing bookmaking services via the Website operated by it.
3. General rules
3.1. Minors or persons who have not reached the minimum age required to participate in gambling activities under the applicable law in the End User’s country may not use the services of the Bookmaking Service, create an account, or place Stakes.
3.2. In the event of any discrepancies between the English language version of these Betting Rules and versions in other languages, the English version shall prevail.
3.3. Once a Bet has been accepted by the Bookmaking Service, it cannot be cancelled. The Service is not responsible for missing or duplicate Stakes placed by the End User. The platform does not consider requests to change Stakes or Bets due to their absence or duplication.
3.4. All transactions made by the End User may be checked in the “My Bets” section of the Player interface to ensure that all reported Bets have been accepted.
3.5. Statistical data and editorial content published in the Bookmaking Service are for informational and entertainment purposes only and are not intended to be decisive. No guarantees are given as to the accuracy of such data. The Service bears no responsibility for decisions made by the End User. The End User is always responsible for being aware of the circumstances relating to an Event or Market.
3.6. The use of any automated systems (scanners, bots, etc.) on the platform is prohibited. The Service reserves the right to cancel any Bet placed using such systems.
3.7. The use of multiple accounts or third-party accounts in order to use the services of the Bookmaking Service is prohibited. Bets placed in violation of this provision shall be deemed invalid.
3.8. The offer of Events and Markets available in the Bookmaking Service may vary depending on the jurisdiction, as the Service is at all times subject to applicable law.
3.9. The Bookmaking Service uses only reputable and legal data sources to determine the outcome of a Bet. If data sources are not specified in these rules, they may be disclosed to the End User upon request.
3.10. In the event of a conflict: Market rules take precedence over Sports Rules. Sports Rules take precedence over General Rules. If there are no specific Market rules or Sports Rules, the General Rules shall apply.
3.11. The symbol “X” used in the description of odds or a market in these terms shall be understood as the number specified in the offer of the Bookmaking Service.
4. Placing a Stake / entering into a Bet
4.1. All Stakes placed by the End User and all Bets accepted by the Bookmaking Service are subject to these Betting Rules and the applicable laws.
4.2. For a Bet to be valid, it must be clearly confirmed as accepted by an appropriate message on the betting slip.
4.3. The Bookmaking Service has the exclusive right at all times to decide whether to accept or reject a Bet.
4.4. Types of bets:
4.4.1. Single – a Bet on a single Event outcome. The win from a single bet equals the Stake multiplied by the Odds.
4.4.2. Combination (Combo) – a Bet on several independent Event outcomes. To win, every outcome included in the Combination must be correctly predicted. An incorrect prediction of any Event results in the loss of the entire Combination. The win equals the Stake multiplied by the total Odds of the Combination.
4.4.3. System – a set of Combinations that include all possible accumulator variants of the same size from a specified set of outcomes. It is characterized by the same Stake for each accumulator and the same number of outcomes in each accumulator. The Player must indicate the number of outcomes and the number of Combinations (system option). The win equals the Stake multiplied by the total System Odds.
4.4.4. “Trixie” – a combination consisting of one treble and three doubles from three Events. A treble means a Combination of 3 markets, and a double means 2. Win = Stake x total Trixie Odds.
4.4.5. “Patent” – a combination consisting of one treble, three doubles, and three singles from three matches. Win = Stake x total Patent Odds.
4.4.6. “Yankee” – a combination consisting of one fourfold, four trebles, and six doubles from four matches. A fourfold means a Combination of 4 markets. Win = Stake x total Yankee Odds.
4.4.7. “Canadian” (Super Yankee) – one fivefold, five fourfolds, ten trebles, and ten doubles from five matches. Win = Stake x total Canadian Odds.
4.4.8. “Heinz” – one sixfold, six fivefolds, fifteen fourfolds, twenty trebles, and fifteen doubles from six matches. Win = Stake x total Heinz Odds.
4.4.9. “Super Heinz” – one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles, and twenty-one doubles from seven matches. Win = Stake x total Super Heinz Odds.
4.4.10. “Goliath” – one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles, and twenty-eight doubles from eight matches. Win = Stake x total Goliath Odds.
4.4.11. If the odds contain more than two decimal places, the payout will be rounded to two decimal places.
4.4.12. “Cash out” – an individual offer prepared by the Service for the Player, enabling the modification of key Bet conditions (odds, settlement time, etc.) in order to enter into a new Bet and close the previous one at any time. The Player may accept or reject the offer. Selecting the “Cash out” option means acceptance of the new conditions. Cash out may be offered both pre-match and live. The Service reserves the right to change or withdraw the Cash out offer without stating a reason.
4.4.13. “Bet Builder” – a Bet on multiple markets within a single Event (total, 1×2, team statistics, player bets, etc.). To win, every market must be correctly predicted. An incorrect outcome of any market results in the loss of the entire Bet Builder. Win = Stake x total Bet Builder Odds. Bet Builder may be available for various sports marked with an appropriate tab.
Bet Builder bets may be included in Combinations/Systems.
Special conditions for Bet Builder:
a) Bet Builder may not be available for all sports/Events/Markets and its availability depends solely on the decision of the Service;
b) Availability is not guaranteed and may be withdrawn for technical, regulatory, or betting integrity reasons;
c) The Service may change, suspend, or remove the Bet Builder feature at any time;
d) The Service may reverse the settlement of a Bet Builder in the event of an error;
f) The Service may accept or void a Bet Builder Bet in accordance with the rules on voiding. If one part is voided – the remaining parts remain valid.
4.4.14. “Early Payout” – a feature enabling a Bet to be settled as a win earlier if a specified condition is met in the selected Market and Event. After Early Payout is activated, the Bet wins regardless of the final outcome. Availability and rules are determined solely by the Service.
Bets with Early Payout may be part of Combinations/Systems and Bet Builder.
Markets available for Early Payout are marked with a special tag, and settlement conditions are visible in a tooltip.
Special conditions for Early Payout:
a) Availability depends solely on the Service and applies only to selected Events and Markets;
b) The feature may be withdrawn at any time without notice;
c) In Combinations/Systems, only the part that meets the conditions will be settled early; the remaining parts will await the final result;
d) Early Payout may be available for markets within Bet Builder;
e) The Service may change or remove the feature at any time;
f) In the event of incorrect settlement, the Service may correct it;
g) Early Payout settlement is final and irreversible;
h) The Service may reject or void a Bet in accordance with the general rules.
4.5. Types of markets:
4.5.1. “Match” (1X2) – a Bet on the partial or final result. Options: “1” – home team, “X” – draw, “2” – away team.
4.5.2. “Correct score” – a Bet on the exact partial or final score.
4.5.3. “Over/Under” – a Bet on the number of specified events. If the result exactly equals the line – the Bet is void.
4.5.4. “Odd/Even” – a Bet on an odd or even number of events.
4.5.5. “Head-to-Head / Triple-Head” – a Bet on a competition between two or three participants.
4.5.6. “Half-time / Full-time” – a Bet on the half-time and final result. If the match is played in a different format – the Bet is void.
4.5.7. “Period bet” – a Bet on the result of each part of the match separately.
4.5.8. “Draw No Bet” – a Bet only on “1” or “2”. If a draw occurs – the Stake is refunded.
4.5.9. “Handicap” – a Bet with a handicap added or deducted. If the result after applying the handicap equals the line – the Bet is void.
4.5.10. “Asian handicap” – example with stake split into -1.5 and -2.0 or +1.5 and +2.0.
4.5.11. “Double chance” – a Bet on two outcomes at the same time: 1X, 12, X2.
4.5.12. “Outright / Place” – a Bet on the winner or on finishing in a specified position.
4.5.13. “Quarter / Half / Period X” – a Bet on the result of a given period; a different match format results in the Bet being void.
4.5.14. “Result at the end of a quarter / half / period” – also includes points scored in earlier parts.
4.5.15. “Race to X points/goals” – a Bet on the team that first reaches the specified result.
4.5.16. “Winner of point X / scorer of goal X” – a Bet on a specific event. If it does not occur – the Bet is void.
4.5.17. Bets on the order of events (e.g. first card) may be void if the outcome is ambiguous.
4.5.18. “First goal and win” – if no goals are scored – the Bet is void.
4.5.19. “Clean sheet” – the team must not concede a goal.
4.5.20. “Win after trailing” – the team must win after having been trailing by at least one goal.
4.5.21. “Winning all parts of the match” – the team must score more points in each part.
4.5.22. “Injury time” – counted according to the official board, not the actual playing time.
4.5.23. Bets such as “Player of the Match”, “MVP” – settled in accordance with the organizer’s decision.
4.5.24. If a market includes the exact names of one of two participants, then all listed participants must take part in the Event for the Bet to be valid.
5. Events and settlement
5.1. The dates and times of Events published in the Bookmaking Service are for informational purposes only. Neither the Bookmaking Service nor the Operator guarantees the accuracy of this information. An incorrectly stated date and/or time of an Event does not constitute grounds for voiding Bets, unless expressly provided otherwise in these Betting Rules.
5.2. The Bookmaking Service platform may display live results for informational purposes only; their accuracy is not guaranteed and they may not be used as a basis for settling Bets.
5.3. Bets on an Event (including all Markets within a given Event) are settled after the Event has ended and the official result has been announced.
5.4. The result of an Event is determined on the day the Event ends, unless the official result is announced later. The Event result is deemed to be the final decision of the competent governing body of the Event on the day of its completion, unless these Betting Rules provide otherwise. If the Event is held outside official competitions, Bets are settled based on information provided by the Event organizer.
5.5. If an Event has started but is not completed within 48 (forty-eight) hours from the official start time, all Bets on that Event shall be void, with the exception of:
- Bets on Markets relating to periods that have been fully completed;
- Events that under normal circumstances last longer than 30 hours (e.g. golf tournaments);
- exceptions specific to a given sport defined in the section of the Betting Rules relating to individual sports disciplines;
- Bets on “First team to score a goal”, which remain valid once a goal has been scored, regardless of whether the Event is completed.
5.6. The settlement of an Event that has been interrupted after it has started is carried out in accordance with the rules provided for the given discipline below. If there are no relevant provisions in the rules for the given sport, clause 5.5 of the General Rules shall apply.
5.7. For the purposes of settling Bets, protests or appeal decisions that would change the final result of an Event/Market after its completion are not taken into account.
5.8. Bets relate to the result of the Event/Market regardless of the partial result at the time the Bet was placed. For example, incorrect display of the score (other than goals in football and red cards) does not constitute grounds for voiding Bets.
5.9. Bets on a specific period (e.g. quarter, half, set) cover only the result of that period and are not dependent on what happens in previous or subsequent parts of the Event.
5.10. If a Bet on “Draw” is offered for a given Market alongside bets on team wins (Winner markets) and the match ends in a draw, Bets on the win of each team lose. If a draw is not offered as a separate Market and the match ends in a draw, Bets on the win of both teams shall be void, unless sport-specific rules provide otherwise.
5.11. If an Event is decided by a walkover, forfeit, withdrawal, or is otherwise deemed completed without being actually played, all Bets shall be void, regardless of how such a result is recorded in the official competition statistics.
5.12. Typos, typographical errors, changes in team names, or an incorrectly indicated league do not constitute grounds for voiding a Bet, provided that the context makes it clear and reasonable to determine which Event was intended.
5.13. If an Event is played with a different number of parts (e.g. sets, periods, quarters) or with a non-standard duration without this being explicitly indicated in the offer, all Bets on that Event shall be void.
5.14. For the market “Total home/away score in the league on a given day (or week in the case of American football)”, all Bets shall be void if all Events in that league on the given day/week are not fully completed.
5.15. For the “Multi-way betting” market, Bets remain valid unless it is expressly stated for a given market that a specified participant must start the Event for Bets to be valid. If such a condition is set, all Bets on all participants shall be void if the specified participant does not start the Event.
5.16. All winning Bets on “Multi-way” markets are paid at full odds, regardless of the number of winners.
5.17. If “The Field” appears as an option in a market, the named teams or players must beat all other participants for a Bet on them to be winning. If a named participant finishes the Event in a tied position as a winner, Bets on the participants sharing the win shall be void, and all remaining Bets shall lose.
5.18. Settled markets are final after 72 hours, and no complaints are accepted after this time. Within 72 hours from market settlement, the Bookmaking Service may correct the result only in the case of human error, system error, or incorrect data from the results source.
5.19. Long-term (Outright) Bets are treated as “all in run” and shall be settled as losing if the indicated participant does not take part in the Event, unless expressly stated otherwise. In the case of more than one winner, dead heat rules apply: the Stake is divided by the number of participants tied, that portion of the Stake is settled as a win, and the remaining portion as a loss.
5.20. If one of the participants in a head-to-head Event does not start, the Bookmaking Service cancels that head-to-head market.
5.21. In racing sports, unless the rules of the given discipline provide otherwise, if both participants do not finish the Event, the winner shall be the one who completed the greater number of laps. If both are eliminated on the same lap, the head-to-head market is cancelled.
5.22. If participants finish in the same position, Bets on the given head-to-head market shall be void.
5.23. All match markets do not include extra time, unless expressly stated otherwise.
6. Acceptance, suspension, and voiding of Bets
6.1. All Bets are accepted or rejected solely at the discretion of the Bookmaking Service and in accordance with applicable risk management rules.
6.2. Acceptance of live Bets may be subject to a short delay and/or Bets may be suspended in dangerous situations (e.g. free kick, one-on-one situation, penalty kick) at the discretion of the Service.
6.3. The Bookmaking Service platform reserves the right to refuse acceptance, limit, cancel, or reduce any Bet.
6.4. The Service platform reserves the right to declare Bets (or parts thereof) void (settlement at odds “1”) or to withhold payouts until the completion of proceedings (including court proceedings) in the following cases:
6.4.1. errors were made in accepting Bets;
6.4.2. a software/website error occurred (obvious errors in the list of Events, odds discrepancies, unusual or incorrect odds, etc.);
6.4.3. there are grounds indicating unfair practices (Bets placed fraudulently, clearly “wrong” odds, switched odds, etc.);
6.4.4. a deviation from the applicable rules occurred when accepting the Bet;
6.4.5. other circumstances indicating an incorrect Bet occurred;
6.4.6. the Bet was placed after the Event started or after the occurrence of the event to which the Bet relates;
6.4.7. the venue of the Event was changed, unless otherwise specified in the rules of the given discipline;
6.4.8. at the time of placing the Bet, the result of the Event/Market was already known or the odds were not correctly updated for technical reasons.
6.4.9. when the result was changed as a result of imposed sanctions or when sanctions affect the result (e.g. points deductions, forced relegation to a lower league, or other measures unrelated to the normal course of competition).
6.5. If an obvious error occurs in odds or market limits, Bets placed at such incorrect odds or above the limit may be voided. If for any reason a Bet is accepted after the Event has started (other than clearly marked live Bets), the Bets remain valid unless the End User has obtained a material advantage. The Service reserves the right to void a Bet if it determines that such unfair advantage has been obtained.
6.6. In the event of suspected unfair activity, the Service reserves the right to void any Bet (settlement at odds “1”) or to withhold payout of funds for up to 31 calendar days.
6.7. In the case of End User accounts with a negative balance, the Service reserves the right to void all pending Bets, regardless of whether they were placed using incorrectly credited funds or not.
6.8. The Bookmaking Service reserves the right to suspend acceptance of Bets from any unique End User ID without prior notice.
6.9. The Service is not liable for any losses incurred by the End User as a result of system failures, malfunctions, delays, manipulation, or errors in data transmission.
6.10. Exploitation of software errors or translation errors is prohibited. An End User/Operator who detects a software error is obliged to report it immediately. If an End User/Operator exploits software errors, the Service reserves the right to suspend the account, freeze funds, and cancel placed and/or already settled Bets.
6.11. In Combination Bets (also referred to as accumulator, parlay, multi), if individual outcomes are related to each other, e.g. a Bet on Barcelona winning La Liga combined with Barcelona winning the decisive title match, such Bets shall be void.
7. Betting integrity
7.1. (Intentionally left blank).
7.2. The Bookmaking Service may, at its sole discretion, limit the maximum amount of a Bet or Stake on any Event, Market, Operator, or specific End User. Maximum Bet/Stake limits may be changed without prior notice. Such changes do not affect Bets already accepted.
7.3. End Users may place Bets only as individuals. Group betting is prohibited. Repeated Bets on the same outcome placed by the same or different End Users may be voided at the discretion of the Service.
7.4. Even if the official result of an Event is already known, the Bookmaking Service may declare certain Bets void if it determines that End Users acted in collusion, as a syndicate, or if such Bets were placed by one or more End Users within a short period of time.
7.5. The Bookmaking Service has the right to refuse acceptance of Bets or to declare already placed Bets void if they were placed from different accounts but from the same IP address.
7.6. The Service may suspend the ability to place Bets on a given Event or Market in the event of suspected integrity breaches, fairness issues, game errors, or system errors – until the issue is resolved. Depending on the circumstances, the Service may suspend betting, withhold settlement, or refuse acceptance of Bets, making decisions fairly, reasonably, and in good faith.
7.7. Betting on fixed matches is strictly prohibited. Any attempt to place Bets on Events or Markets whose outcome has been predetermined or manipulated violates betting integrity and the rules of our Service. Players involved in such activities are subject to immediate restrictions and cancellation of Bets. The Service applies a zero-tolerance policy toward actions that undermine fairness and player trust. Breach of this prohibition may result in permanent suspension of betting privileges. Any suspicions regarding involvement in match-fixing will be thoroughly investigated, and decisions will be made in accordance with our rules. Players are encouraged to report suspicious cases to our support team.
7.8. In the event of a game or system error, including situations where betting transactions cannot be recovered, Bets shall be void and Stakes refunded to End Users.
7.9. If retrieval of official Event time data is not possible, the Bookmaking Service shall void the Bets affected by the delay.
7.10. The use of arbitrage strategies involving exploitation of odds differences between bookmakers in order to obtain guaranteed profit is strictly prohibited. Players engaging in arbitrage will have their Bets cancelled. Breach of this prohibition may result in permanent restriction of betting privileges. Disputes related to suspected arbitrage will be resolved at the sole discretion of the Service, and decisions shall be final.
8. Bonuses
8.1. System bets are not counted toward bonus wagering requirements.
8.2. Comboboost
8.2.1.
| Number of selections | Multiplier |
| 45678910111213141516+ | 1.041.051.071.101.151.171.201.251.301.351.401.451.50 |
8.2.2. The final bonus amount is calculated based on the final Combination odds after all outcomes have been settled.
8.2.3. Bets settled via cash out do not qualify for Comboboost.
8.2.4. The Bookmaking Service reserves the right to change, cancel, reclaim, or refuse to grant a promotion at its sole discretion.
8.2.5. Comboboost is available only for selections with odds of 1.50 or higher.
8.3. Freebet, freemoney, risk-free bet.
8.3.1. Freebet: the End User receives only the winnings portion. Example: freebet 5 at odds of 3.5 = 5*3.5 – 5 = 12.5 credited to the Player’s account.
8.3.2. Freemoney: the End User receives both the Stake and the winnings. Example: freemoney 5 at odds of 3.5 = 5*3.5 = 17.50 credited to the account.
8.3.3. Risk-free bet: a standard Bet, however in the event of a loss the Stake is refunded to the End User.
II. Special rules for sports
1. Football
1.1. Bets on the match result are settled based on two halves of the scheduled playing time and added injury time, which the referee adds to compensate for stoppages in play (injuries, substitutions, etc.). Unless stated otherwise, extra time and penalty shootouts are not taken into account.
1.2. Awarded but not taken corner kicks are not counted.
1.3. Own goals are not taken into account when settling the “Goalscorer in the match”, “Player to score X goals”, “Next goalscorer”, and other goalscorer-based markets and are ignored.
1.4. Participants (runners) are considered to be all players taking part in the match from the first whistle or from the moment the previous goal was scored.
1.5. For “Player Props” markets: if a player is not included in the starting lineup, all corresponding markets shall be void.
1.6. “Anytime Goalscorer” markets: Bets remain valid if the player enters the field as a substitute. For players not on the field and players who were included in the match squad but did not enter the field, Bets shall be void.
1.7. “First Goalscorer” markets: Bets remain valid if the player enters the field from the substitutes’ bench before the first goal is scored. For players not on the field and players who were included in the match squad but did not enter the field, Bets shall be void.
1.8. “Last Goalscorer” markets: Bets remain valid if the player enters the field as a substitute. For players not on the field and players who were included in the squad but did not play, Bets shall be void. If a player leaves the field before the last goal is scored, Bets on that player shall be void.
For the purposes of this clause, a “player not on the field” is understood to mean a player who was not included in the match squad.
1.9. If, for any reason, a goal is scored by a player not listed, all Bets on the listed players remain valid. For the purposes of this clause and these rules in general, an “unlisted player” is understood to mean a player who was not included in the match squad.
1.10. The “Goalscorer in the match”, “Player to score X goals”, and “Next goalscorer” markets shall be settled based on the television broadcast and statistics provided by Press Association, unless there is clear evidence that such statistics are incorrect.
1.11. Interval markets are settled based on the goal time announced in the television broadcast. If it is not available, the match clock time shall be used.
1.12. Goal interval markets are settled according to the time the ball crosses the goal line, not the time the shot is taken.
1.13. Corner kick interval markets are settled according to the time the corner kick is taken, not the time it is awarded.
1.14. Time penalty/card interval markets are settled according to the time the card is shown, not the time the offence is committed.
1.15. Offsides are settled according to the time at which the referee makes the decision. This rule also applies in situations involving the VAR system.
1.16. Penalty kick markets are settled according to the time at which the referee makes the decision to award the penalty. This rule also applies with VAR involvement.
1.17. Awarded but not taken penalty kicks are not counted.
1.18. Next goal type:
1.18.1. Free kick: The goal must be scored directly from a free kick or from a corner kick to be counted as a free kick goal. Deflected shots count provided the goal is credited to the player taking the set piece.
1.18.2. Penalty kick: The goal must be scored directly from a penalty kick. Goals scored from a rebound after a missed penalty are not counted.
1.18.3. Own goal: when the goal is officially recorded as an own goal.
1.18.4. Header: The scorer’s last contact with the ball must be with the head.
1.18.5. Shot: The goal must be scored with any part of the body other than the head and none of the above types may apply.
1.18.6. No goal: when no goal is scored.
1.19. If a market was opened with an incorrectly applied or missing red card, the Bookmaking Service reserves the right to void Bets on that market to the extent that they were affected by the error.
1.20. If odds were offered with an incorrect match start time (a difference of more than 5 minutes), we reserve the right to void the relevant Bets.
1.21. If an incorrect score is entered on the Service scoreboard, all markets for the period during which the incorrect result was displayed shall be void.
1.22. If team names or the tournament name are displayed incorrectly, we reserve the right to void the relevant Bets.
1.23. A yellow card counts as 1 card, and a red or yellow-red card counts as 2. A second yellow card for the same player resulting in a yellow-red card is not counted additionally. Consequently, one player cannot cause more than 3 cards.
1.24. Settlement is based on all available evidence regarding cards shown during regular playing time (90 minutes).
1.25. Cards shown after the end of regular playing time are not taken into account.
1.26. Cards shown to persons who are not currently players on the field (previously substituted players, coaches, substitute players on the bench, staff) are not taken into account.
1.27. A yellow card counts as 10 points, and a red or yellow-red card counts as 25 points. A second yellow card for one player resulting in a yellow-red card is not counted additionally. Consequently, one player cannot cause more than 35 penalty points.
1.28. “Penalty shootout – total number market” – the total number of successfully converted penalties in the penalty shootout must be predicted.
1.29. If the match format has been changed, the Bookmaking Service reserves the right to void all Bets.
1.30. If a friendly match ends by the referee’s decision before 80 minutes of play have elapsed, Bets shall be void.
1.31. Team statistics markets
Team statistics markets (such as shots, shots on target, offsides, throw-ins, fouls, goalkeeper saves, goal kicks, special bets) shall be settled according to the following hierarchy of sources:
- Official source (official league/competition website, etc.).
- WhoScored (https://whoscored.com/).
- 365 Scores (https://365scores.com/).
- Sofascore (https://sofascore.com/).
The above order is final and takes precedence. Lower-ranked sources will not be considered if the relevant data is available from a higher-priority source. The original publication of results is used for settlement. Subsequent statistical corrections do not constitute grounds for re-settlement of Bets.
1.32. All *soccer player props* bets are settled based on information provided by OPTA (https://soccerstats.info/).
1.33. Post or crossbar (so-called “woodwork”): in cases where the ball hits the post or crossbar and remains in play (touched by a player, referee, rebounds off the other post/crossbar, etc.). If the ball first hits the post/crossbar and then rebounds off another part of the goal, only one hit is counted, provided that the ball was not touched by a player or the referee after the first rebound.
1.34. Offsides: if a free kick is taken after an offside is called, the offside is counted.
1.35. The use of the VAR (Video Assistant Referee) system (“Video Review”) is confirmed in television broadcasts after the following actions: the main referee makes the video review signal (drawing a screen symbol in the air), the main referee approaches the pitch-side monitor to review the situation.
Note: a “Goal Check” message on the scoreboard or a referee gesture of placing a hand to the ear does not constitute confirmation of an official VAR review. All other communication between referees is not considered an official video review. More about the VAR system: https://betby.atlassian.net/wiki/spaces/SPT77WIK/pages/1211170846/All+betting+rules# https://fifa.com/technical/football-technology.
1.36. Bet on the medical team entering the field.
The medical team is considered to have entered the field only when the referee gives permission and the player receives assistance. If both medical teams are called onto the field simultaneously for different teams, such entry counts as one medical team entry.
1.37. *Expected goals (xG)*. Expected goals is a statistical indicator describing the quality of goal-scoring chances. The abbreviation for expected goals is “xG”.
Bets are settled based on absolute values (rounded to two decimal places). The reference source is https://fotmob.com/.
1.38. Explanations of terms used in Soccer Player Props markets:
1.38.1. Goal / Own goal
Different football organizations apply different rules. OPTA (https://soccerstats.info/) works with relevant bodies to reflect official decisions regarding goalscorers.
With regard to deflections, a goal is usually awarded if the original shot was on target. An own goal is usually awarded if the shot was off target and the ball entered the goal after deflecting off an opponent.
1.38.2. Shots
A shot is defined as any clear attempt to score a goal that:
- Enters the goal – regardless of the player’s intention.
- Is a genuine attempt to score that would have gone into the goal but was saved by the goalkeeper or stopped by the last defender when the goalkeeper had no chance to intervene.
- Goes over or wide of the goal without touching another player.
- Goes over or wide of the goal and would have been saved if not for the intervention of the goalkeeper or an outfield player.
- Hits the goal frame directly (post/crossbar) if a goal is not scored.
Shots blocked by another player are not counted as shots.
1.38.3. Shots on target – any attempt to score a goal that:
- Enters the goal – regardless of intention.
- Is a genuine attempt to score that would have gone into the goal but was saved by the goalkeeper or stopped by the last defender when the goalkeeper had no chance to save.
Shots that hit the post or crossbar directly are not considered shots on target unless the ball subsequently enters the goal and is counted as a goal.
Shots blocked by a player who is not the last defender are not considered shots on target.
1.38.4. Goal assist
The final pass (or any touch of the ball) that directly leads to a goal being scored by the recipient. If the final pass is blocked/deflected by an opponent, an assist is awarded only if the ball would have reached the recipient even without the deflection. Assists are not awarded for own goals, direct free kicks, goals from corner kicks, or penalty kicks.
1.38.5. Tackle
A tackle is defined as a situation in which a player, by means of a sliding tackle or another form of ground duel, takes the ball away from a player who is in possession of it.
The player from whom the ball is taken must clearly be in possession of the ball prior to the tackle.
- Won tackle – when after the intervention the ball is taken by the tackler or a teammate, or the ball goes out of play and is considered “safe”.
- Lost tackle – when after the tackle the ball goes to an opponent.
Both types are treated as successful tackles; the difference lies in the outcome of the action (retaining or losing possession). A tackle is not counted if a player intercepts a pass in another way (e.g. cutting out a pass).
2. Tennis
2.1. In the event of a retirement or walkover by any player, all unsettled Bets shall be void.
2.2. In the event of a delay (caused by rain, darkness, or other obstacles), all markets remain unsettled and trading will resume immediately once the match continues.
2.3. If the umpire awards penalty points, all Bets on the relevant game remain valid.
2.4. If a match ends before the specified number of points/games is played, all related point and game markets shall be void.
2.5. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service in accordance with reasonable judgment – the Bookmaking Service reserves the right to void the relevant Bets.
2.6. In the event of incorrectly displayed players/teams, the Service reserves the right to void the relevant Bets.
2.7. (Intentionally left blank).
2.8. If a match is decided by a super tie-break (match tie-break), the super tie-break is considered the third set.
2.9. Each tie-break or super tie-break is counted as one game.
3. Basketball
3.1. Markets do not include overtime unless expressly stated otherwise.
3.2. If odds were offered with an incorrect match start time (a difference of more than 2 minutes), the Service reserves the right to void the relevant Bets.
3.3. If markets remain open with an incorrect score displayed on the Service scoreboard that has a material impact on the odds – the scope of the impact is determined by the Service – the relevant Bets may be void.
3.4. If a match does not end in a draw and overtime is played solely for qualification purposes, markets are settled based on the result at the end of regular playing time.
3.5. If a match ends before reaching the value X (e.g. in markets “Who will score X points? (incl. OT)”, “Which team will win the race to X points? (incl. OT)”), the relevant Bets shall be void.
3.6. The “Will there be overtime” market is settled as “yes” if the match ends in a draw after regular playing time – regardless of whether overtime is actually played.
3.7. Rules for Basketball Player Props markets:
3.7.1. If one or more players covered by the Bet do not take part in the match, the Bet shall be void.
3.7.2. All player Bets are settled immediately after receipt of the official match report from statistics providers.
3.7.3. If the match location is changed, all Bets remain valid provided the match is not postponed by more than 48 hours and the home team remains the home team. If the match is cancelled or postponed and not resumed on the same day, all unsettled Bets shall be void.
3.7.4. If a started match is interrupted (e.g. due to a delay or other incident) and then resumed within 36 hours of the original start time, all Bets remain valid. If resumption occurs after 36 hours, all Bets shall be void unless they were settled prior to the interruption.
3.7.5. Overtime is included when settling all markets.
3.7.6. Data sources for the NBA and NCAA are nba.com and ncaa.com.
3.7.7. The data source for the EuroLeague is the feed provided by official data providers.
4. American football
4.1. In the event of a delay (rain, darkness, or other factors), all markets remain unsettled and trading will resume immediately once the match continues.
4.2. Markets do not include overtime unless expressly stated otherwise.
4.3. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service acting reasonably – the Service reserves the right to void such Bets.
4.4. If odds were offered with an incorrect match time (a difference of more than 89 seconds), the Service reserves the right to void the relevant Bets.
4.5. If an incorrect score is displayed, the Service reserves the right to void Bets for the period during which the incorrect score was shown on the scoreboard.
4.6. In the event of interruption or postponement of a match, all markets shall be deemed void unless the match is played within the same NFL week (Thursday to Wednesday, local stadium time).
4.7. In the event of incorrectly displayed teams, the Service reserves the right to void the relevant Bets.
4.8. All offered players are treated as participants (runners).
4.9. If no further touchdown is scored, the “Next touchdown scorer (incl. overtime)” market shall be void.
4.10. Players not listed in the match lineup are treated as “Competitor1 other player” or “Competitor2 other player”. Note: this does not apply to players listed but without an active price.
4.11. Defensive or special teams players are treated as “Competitor1 d/st player” or “Competitor2 d/st player”, even if they are listed as an individual outcome.
4.12. Settlement of markets is based on TV broadcasts and statistics provided by official institutions, unless there is clear evidence that they are incorrect.
4.13. Rules for American Football Player Props:
4.13.1. If one or more players covered by the Bet do not take part in the match, the Bet shall be void.
4.13.2. All player Bets are settled immediately after receipt of the official match report from statistics providers.
4.13.3. If the match venue is changed, all Bets remain valid provided the match is not postponed by more than 48 hours and the home team remains the home team. If the match is cancelled or postponed and not resumed on the same day, all unsettled Bets shall be void.
4.13.4. If a started match is interrupted (e.g. rain delay) and resumed within 36 hours of the original start time, all Bets remain valid. If resumption occurs after 36 hours, all Bets shall be void unless they were settled prior to the interruption.
4.13.5. The sports data source for American football is nfl.com.
4.13.6. A touchdown is attributed to the player who carries the ball into the end zone or catches it there (this does not include passing touchdowns).
4.13.7. “Player tackles” markets are settled based on the total number of tackles: solo + assisted.
4.13.8. Overtime is included in settlement.
5. Ice hockey
5.1. All markets (except markets relating to periods, overtime, and penalty shootouts) include only regular playing time, unless expressly stated otherwise.
5.2. If a match is decided by a penalty shootout, one goal is added to the winning team’s score – this applies to all markets, including those relating to overtime and penalty shootouts.
5.3. If a market remains open at a time when events such as goals or penalties have already occurred, the Service reserves the right to void the relevant Bets.
5.4. If odds were offered with an incorrect match time (a difference of more than 2 minutes), the Service reserves the right to void the relevant Bets.
5.5. If an incorrect score is displayed on the Service scoreboard, all markets are cancelled for the period during which the incorrect score was displayed.
5.6. Rules for Ice Hockey Player Props:
5.6.1. If one or more players covered by the Bet do not participate in the match, the Bet shall be void.
5.6.2. All player Bets are settled immediately after receipt of the official match report from data providers.
5.6.3. If the match location is changed, all Bets remain valid provided the match is not postponed by more than 48 hours and the home team remains the home team. If the match is cancelled or postponed and not resumed on the same day, all unsettled Bets shall become void.
5.6.4. If a started match is interrupted and resumed within 36 hours of the original start time, all Bets remain valid. If resumption occurs later than 36 hours, all Bets shall be void unless they have already been settled.
5.6.5. The sports data source for the NHL is nhl.com.
Overtime is included in settlement, but penalty shootouts are not included.
6. Baseball
6.1. If an inning ends before reaching the value X (including extra innings), Bets on markets such as “Which team will be the first to score X runs?” and “Who will score X runs? (incl. extra innings)” shall be void.
6.2. The market “When will the match be decided?” shall be settled as “any extra inning” if the match ends in a tie after the regular 9 innings – regardless of whether extra innings are actually played.
6.3. The market “Will there be extra innings?” shall be settled as “Yes” if the score is tied after the regular 9 innings – regardless of whether extra innings are played.
6.4. Potential extra innings are not taken into account in any market unless expressly stated otherwise.
6.5. All markets shall be settled according to the final result after 9 innings (or 8.5 innings if the home team is leading). The only exception is the pre-match Winner market (see clause 6.9).
6.6. In the event of postponement of a match, all markets shall be deemed void unless the match is resumed within 48 hours of the official start time.
6.7. In the event of interruption of a match, all unsettled markets shall be void unless play is resumed within 48 hours. Markets settled prior to the interruption remain valid.
6.8. If markets remain open with an incorrect score or match status that has a material impact on the odds – the scope of the impact is determined by the Service – the relevant Bets may be void.
6.9. The pre-match Winner market shall be settled if the match is declared official after at least 5 innings have been played (4.5 innings if the home team is leading).
6.10. Rules for Baseball Player Props:
6.10.1. If one or more players covered by the Bet do not take part in the match, the Bet shall be void.
6.10.2. All player Bets are settled after receipt of the official match report from statistics providers.
6.10.3. If the match location is changed, Bets remain valid provided the match is not postponed by more than 48 hours and the home team remains the home team. If the match is cancelled or postponed and not resumed on the same day, all unsettled Bets shall be cancelled.
6.10.4. If a started match is interrupted (e.g. by rain) and resumed within 36 hours of the original start time, Bets remain valid. If resumption occurs later than 36 hours, all Bets shall be void unless they were settled prior to the interruption.
6.10.5. All extra innings are included in settlement.
6.10.6. If a player was not in the starting lineup, the Bet shall be void.
6.10.7. Player Bets: if the outcome for a given Bet can be clearly determined during the match, it is settled as won/lost regardless of the number of innings played. For other player markets, the match must last at least 8.5 innings for Bets to be valid; otherwise they shall be void.
6.10.8. In the event of a late pitching change, all Bets remain valid regardless of who starts. However, if the specified pitcher does not start the match, all markets relating to that pitcher shall be void.
7. Handball
7.1. If a match ends before reaching the value X, Bets on the market “Who will score X points? (incl. overtime)” shall be void.
7.2. If a match ends before reaching the value X, Bets on the market “Which team will win the race to X points? (incl. overtime)” shall be void.
7.3. All markets (except “Who will score X points” and “Which team will win the race to X points”) include only regular playing time.
7.4. If a match is decided by 7-meter throws, Bets on the markets “Who will score X points?” and “Which team will win the race to X points?” shall be void.
7.5. If odds were offered with an incorrect match start time (a difference of more than 3 minutes), the Service reserves the right to void the relevant Bets.
7.6. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – the relevant Bets may be void.
8. Volleyball
8.1. If a set ends before reaching the value X, Bets on the market “Who will score [X] point in set [Y]” shall be void.
8.2. If a match is not completed, all unsettled markets shall be void.
8.3. The Golden Set is not taken into account in any other markets.
8.4. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – the relevant Bets may be void.
8.5. Official point deductions are taken into account for all unsettled markets. Markets already settled do not take such corrections into account.
9. Beach volleyball
9.1. If a set ends before reaching the value X, all Bets on the market “Who will score [X] point in set [Y]” shall be void.
9.2. If a match is not completed, all unsettled markets shall be void.
9.3. The Golden Set is not taken into account in any other markets.
9.4. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – Bets may be void.
9.5. In the event of a team withdrawal, all unsettled markets shall be void.
9.6. Official point deductions are taken into account for all unsettled markets. Markets already settled do not take such corrections into account.
10. Futsal
10.1. All markets (except markets relating to half-time, first half, overtime, and penalty shootouts) include only regular playing time.
10.2. If a match is interrupted and resumed within 48 hours of the original start time, all open Bets shall be settled according to the final result. Otherwise, all unsettled Bets shall be void.
10.3. If a market remains open when events such as a goal, red or yellow-red card, or penalty kick have already occurred, the Service reserves the right to void the relevant Bets.
10.4. If a market was opened with a missing or incorrect red card, the Service may void Bets on that market to the extent that they are affected by the incorrect information.
10.5. If odds were offered with an incorrect match time (a difference of more than 2 minutes), the Service reserves the right to void the relevant Bets.
10.6. If an incorrect score is entered, all markets are cancelled for the period during which the incorrect score was displayed.
10.7. If team names or the tournament are displayed incorrectly, the Service reserves the right to void the relevant Bets.
11. Badminton
11.1. If a set ends before reaching the value X, Bets on the market “Who will score [X] point in the [N]th set” shall be void.
11.2. If a match is not completed, all unsettled markets shall be void.
11.3. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – Bets may be void.
11.4. If a player/team withdraws, all unsettled markets shall be void.
11.5. If players/teams are displayed incorrectly, the Service reserves the right to void the relevant Bets.
11.6. Official point deductions are taken into account for unsettled markets. Markets already settled do not take such changes into account.
12. Rugby Union and Rugby League
12.1. All markets (except markets relating to half-time, first half, overtime, and penalty shootouts) include only regular playing time.
12.2. Regular 80 minutes: Markets are based on the result after 80 minutes of play, unless stated otherwise. Added time for stoppages is included, but extra time, penalty shootouts, and sudden death are not included.
12.3. If a market remains open when events such as points, red or yellow-red cards, or penalty kicks have already occurred, the Service reserves the right to void the relevant Bets.
12.4. If a market was opened with a missing or incorrect red card, the Service may void Bets on that market to the extent that they are affected by the error.
12.5. If odds were offered with an incorrect match time (a difference of more than 2 minutes), the Service reserves the right to void the relevant Bets.
12.6. If team names or the tournament name are displayed incorrectly, the Service reserves the right to void the relevant Bets.
13. Rugby Sevens
13.1. All markets (except markets relating to half-time, first half, overtime, and penalty shootouts) include only regular playing time.
13.2. Regular 14 / 20 minutes: Markets are settled based on the result after the scheduled 14 / 20 minutes of play, unless expressly stated otherwise. Added time is included, but extra time, penalty shootouts, and sudden death rules are not included.
13.3. If a market remains open after events such as points, red or yellow-red cards, or penalty kicks have occurred, the Service may void the relevant Bets.
13.4. If a market was opened with a missing or incorrect red card, the Service may void Bets to the extent that they are affected by this irregularity.
13.5. If odds were offered with an incorrect match time (a difference of more than 1 minute), the Service reserves the right to void such Bets.
13.6. If team names or categories are displayed incorrectly, the Service may void the relevant Bets.
14. Darts
14.1. If a match is not completed, all unsettled markets shall be void.
14.2. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – Bets may be void.
14.3. If players/teams are displayed incorrectly, the Service may void the relevant Bets.
14.4. A hit on the “bullseye” is treated as the red value for settlement purposes.
15. Snooker
15.1. In the event of a player’s withdrawal or disqualification, all unsettled markets shall be void.
15.2. In the event of a re-rack, settlements remain valid if the result was determined prior to the restart.
15.3. Fouls and “free balls” are not taken into account when settling markets relating to potted colours.
15.4. If a frame has started but is not completed, all markets relating to that frame shall be void unless the outcome had already been determined.
15.5. If markets remain open with an incorrect score that materially affects the odds – the scope is determined by the Service – Bets may be void.
15.6. If players/teams are displayed incorrectly, the Service reserves the right to void such Bets.
15.7. If a match is not completed, all unsettled markets shall be void.
16. Table tennis
16.1. If a set ends before reaching the value X, Bets on the market “Who will score [X] point in set [Y]” shall be void.
16.2. If a match is not completed, all unsettled markets shall be void.
16.3. If markets remain open with an incorrect score that has a material impact on the odds – the scope of the impact is determined by the Service – Bets may be void.
16.4. If players/teams are displayed incorrectly, the Service may void the relevant Bets.
16.5. If a player withdraws, all unsettled markets shall be void.
16.6. Official point deductions are taken into account only for unsettled markets. Markets already settled do not take them into account.
17. Bowls
17.1. If a set ends before reaching the value X, Bets on the markets (Set X – which team will win the race to X points, Set X – which team will score X points) shall be void.
17.2. In the event of a withdrawal or walkover by any player, all unsettled Bets shall be void.
17.3. If markets remain open with an incorrect score that has a material impact on the odds – the scope is determined by the Service – Bets may be void.
17.4. If players/teams are displayed incorrectly, the Service reserves the right to void the relevant Bets.
17.5. In the event of a player withdrawal, all unsettled markets shall be void.
18. Cricket
Head to Head
18.1. Bet on the match winner
Market description: Who will win the match?
Rules: All Bets relating to the match result are settled in accordance with the official rules of the relevant competition. In matches affected by weather conditions, Bets are settled according to the official result.
If no official result is declared – all Bets shall be void.
In the event of a tie, if the competition rules do not designate a winner, dead heat rules apply. In competitions where the winner is decided by a “bowl off” or “super over”, Bets are settled according to the official result.
In First Class matches, where the official result is a draw, Bets are settled as dead heat.
Bets on a draw are settled as losing.
If a match is abandoned due to external reasons, Bets shall be void unless a winner is declared in accordance with the official competition rules.
If a match is cancelled and not replayed or resumed within 36 hours of the original start – Bets shall be void.
18.2. Double chance
Market description: Will the match result be one of the three specified outcomes?
Rules: A draw is settled as dead heat. All match Bets are settled in accordance with the official competition rules.
If there is no official result – Bets shall be void.
18.3. Match winner: No draw
Market description: Who will win the match, taking into account that in the event of a draw Bets will be void?
Rules: A draw is settled as dead heat. Bets are settled in accordance with the competition rules. If there is no official result – Bets shall be void.
18.4. Toss winner
Description: Who will win the toss before the match?
Rules: If the toss does not take place – Bets shall be void. Alternative forms of the toss (e.g. “bat flip”) are treated as a toss.
18.5. Double bet: Toss / Match winner
Description: Who will win the toss and then – who will win the match?
Rules: The same rules apply as for the toss winner bet and the match winner bet.
18.6. Match ends in a draw
Description: Will the match end in a draw?
Rules: Bets are settled according to the official result. If the match is abandoned or there is no official result – Bets shall be void. In First Class matches, a draw means that the team batting second has been dismissed with the scores level.
18.7. Most fours
Market description: Which team will score the most fours?
Rules: In limited overs matches, Bets shall be void if less than 80% of the scheduled overs are completed in either innings, unless the outcome of the Bet was already determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome of the Bet was already determined. Only fours hit off the bat count (from any type of stroke, legal or illegal). Fours from a super over do not count. In First Class matches, only fours from the first innings count.
18.8. Most sixes
Market description: Which team will score the most sixes?
Rules: As per the “Most fours” market, with the provision that only sixes hit off the bat count. Overthrows and extras do not count. Sixes from a super over do not count. In First Class matches, only sixes from the first innings count.
18.9. Most extras
Market description: Which team will accumulate the most extras?
Rules: As per the rules for fours and sixes, with the following additions: all extras count, including wides, no balls, byes, leg byes, and penalty runs. If runs are scored off the bat and extras in the same delivery, runs off the bat do not count toward extras. Extras from a super over do not count. In First Class matches, only extras from the first innings count.
18.10. Most run outs
Market description: Which team will concede the most run outs?
Rules: A conceded run out refers to the batter being dismissed while attempting a run. The rules regarding 80% of overs and 200 overs in First Class matches apply as above. Run outs from a super over do not count. In First Class matches, only run outs from the first innings count.
18.11. Highest score in the first over
Market description: Which team will score the most runs in the first over of their innings?
Rules: The first over must be fully completed unless the outcome of the Bet was already determined. If the innings ends before the over is completed (e.g. due to weather), Bets shall be void unless already settled. In First Class matches, the market applies only to the first innings. Extras and penalty runs scored in that over are included.
18.12. Most runs in groups of overs
Market description: Which team will score the most runs after the first specified number of overs of their innings?
Rules: If the specified number of overs is not completed, the Bet shall be void unless the team is all out, declares, reaches the required target, or the outcome of the Bet can already be determined.
In limited overs matches, Bets shall be void if at least 80% of the specified overs at the time the Bet was placed are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction in overs.
In First Class matches, the market applies only to the first innings of each team.
18.13. Highest First Partnership
Market description: Which team will score the most runs before losing the first wicket?
Rules: If a team completes the scheduled number of overs, reaches the required target, or declares before losing the first wicket, the result is the total number of runs scored. For settlement purposes, a retirement due to injury (retired hurt) is not treated as a wicket.
In limited overs matches, Bets shall be void if the innings is shortened due to external factors, including adverse weather, unless the outcome was determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome has already been determined.
In First Class matches, the market applies only to the first innings of each team.
Match Markets
18.14. Fours in the Match
Market description: How many fours will be scored in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome of the Bet was determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
Only fours hit off the bat are counted (from any legal or illegal stroke). Overthrows, four runs run between the wickets, and extras are not counted.
Fours scored in a super over do not count.
18.15. Sixes in the Match
Market description: How many sixes will be scored in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome has already been determined.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
Only sixes hit off the bat are counted (from any legal or illegal stroke). Overthrows and extras do not count.
Sixes scored in a super over do not count.
18.16. Extras in the Match
Market description: How many extras will be scored in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
All wides, no balls, byes, leg byes, and penalty runs are included in the final total. If runs off the bat and extras are scored from the same delivery, runs off the bat are not included in the extras total.
Extras scored in a super over do not count.
18.17. Wides in the Match
Description: How many wides will be bowled in total during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome has already been determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier. All runs scored from wides, excluding penalty runs, are included in the final total. Wides scored in a super over do not count.
18.18. Run Outs in the Match
Market description: How many run outs will occur in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
Run outs from a super over do not count.
18.19. Wickets in the Match
Description: How many wickets will fall in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier. A retirement due to injury (retired hurt) is not treated as a dismissal. Wickets taken in a super over do not count.
18.20. Ducks in the Match
Description: How many ducks will be recorded in total during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier. A duck means a player is dismissed having scored 0 runs. A retirement due to injury (retired hurt) is not treated as a dismissal. Ducks recorded in a super over do not count.
18.21. Milestones in the Match
Description: How many specified milestones (50/100) will be achieved in total during the match?
Rules: The result depends on the number of individual innings finished with a score of 50+ or 100+ in the match. A score above 100 counts as both a 50 and a 100. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs cannot be completed due to external factors, including adverse weather, unless the outcome was determined before the reduction.
18.22. Highest Scoring Over in the Match
Description: How many runs will be scored in the highest scoring over of the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome was determined earlier. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless settlement was already possible. All runs, including extras, count for settlement purposes. The super over is not taken into account. In The Hundred format, an over consists of 5 legal balls, therefore a full innings consists of 20 overs. All other rules are the same as for other limited overs formats.
18.23. Top Run Scorer of the Match
Market description: Which batter will score the most runs in the match?
Rules: The market result is based on the batter with the highest individual score in the match. In limited overs matches, Bets shall be void if, at the time the Bet was placed, fewer than 50% of the scheduled overs in either innings had been completed due to external factors, including adverse weather. Bets in First Class matches apply only to the first innings of each team and shall be void if fewer than 200 overs are played, unless the outcome was already determined. If a player was named at the toss and later replaced as a concussion substitute, both the original player and the substitute are taken into account. If a batter does not bat but was named in the starting lineup, Bets remain valid. If a substitute enters after a live market has started, the original market is settled as normal even if the substitute records the highest score; a new market may be offered. In the event of a tie, dead heat rules apply. Runs scored in a super over do not count.
18.24. Top Wicket Taker of the Match
Market description: Which bowler will take the most wickets in the match?
Rules: The market result depends on the bowler who takes the highest number of wickets in the match.
In limited overs matches, Bets shall be void if, at the time the Bet was placed, at least 50% of the scheduled overs in either innings had not been completed due to external factors, including adverse weather.
In First Class matches, Bets apply only to the first innings of each team and shall be void if fewer than 200 overs are played, unless the outcome was already determined. If a player was named at the toss and later replaced as a concussion substitute, both the original player and the substitute are counted.
Bets remain valid if the bowler was named in the starting lineup but did not bowl.
If a substitute, due to injury or any other reason, who was not named in the starting lineup, takes the most wickets, all Bets shall be void.
If two or more bowlers take the same number of wickets, the bowler who conceded fewer runs is the winner. If several bowlers have identical statistics, dead heat rules apply. Wickets taken in a super over do not count.
If no bowler takes a wicket in the innings, all Bets shall be void.
18.25. Team with the Top Run Scorer
Description: Which team will have the top run scorer of the match?
Rules: The same rules apply as for the Top Run Scorer of the Match market. If the top batters from both teams score the same number of runs, dead heat rules apply. If the outcome was determined before the match was interrupted, Bets remain valid.
18.26. Team with the Top Wicket Taker
Description: Which team will have the top wicket taker of the match?
Rules: The same rules apply as for the Top Wicket Taker of the Match market. If the top bowlers from both teams have the same number of wickets, dead heat rules apply. If the outcome was determined before the match was interrupted, Bets remain valid.
18.27. Player of the Match
Description: Who will be selected as the Player of the Match?
Rules: Bets are settled according to the officially announced Player of the Match. Dead heat rules apply. If no Player of the Match is announced, all Bets shall be void. All players who took part in the match, including substitutes, are included for settlement purposes. If a player did not play, Bets on that player shall be void.
18.28. Lead After the First Innings
Description: What will be the run difference between the first innings in a First Class match?
Rules: Both first innings must be completed in full. In the event of a tie, dead heat rules apply. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
18.29. Fifty/Hundred in the Match
Description: Will a fifty or a hundred be scored in the match?
Rules: Any score of 50+ counts as a fifty, and any score of 100+ counts as a hundred. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, unless the outcome was determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
18.30. Fifty/Hundred in the First Innings
Description: Will a fifty or a hundred be scored in the first innings of the match?
Rules: Any score of 50+ counts as a fifty, and any score of 100+ counts as a hundred. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in the first innings are not completed due to external factors, unless the outcome was determined earlier. In drawn First Class matches, the innings must be completed or exceed 200 overs, unless the outcome was already determined. In First Class matches, this market applies only to the first innings of the match, not the first innings of both teams.
18.31. Highest Individual Score
Description: What will be the highest individual score by a batter in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the market outcome was determined earlier. In the event of a tie, dead heat rules apply.
Single Ball Markets
18.32. Runs From a Specific Ball
Description: How many runs will be scored from a specific ball?
Rules: The result is determined by the number of runs added to the team score from the specified ball. All illegal deliveries count as balls delivered. For example, if an over starts with a wide, the first ball will be settled as 1 run, and the next delivery will be treated as ball number 2, even though no legal delivery has yet been bowled. If the resulting delivery leads to a free hit or a free hit is repeated due to an illegal delivery, runs from the additional delivery will not be counted. All runs – from the bat or extras – are included. For example, a wide with three additional runs results in a total of 4 runs from that ball. In The Hundred format, an over consists of 5 legal balls, therefore a full innings consists of 20 overs. If there are no illegal deliveries, the 5th ball of the innings will be shown as “X runs from ball 5, over 1”, and the 6th as “X runs from ball 1, over 2”. If an illegal delivery occurs within the first five balls, the 6th delivery will be shown as “X runs from ball 6, over 1”. All other rules are the same as in other formats.
Over Markets
18.33. Runs in an Over
Description: How many runs will be scored in a specified over?
Rules: The specified over must be completed in full for Bets to be valid, unless the outcome was already determined earlier. If the innings ends during the over, that over is considered completed, unless play is stopped due to external factors such as adverse weather – in such case Bets shall be void unless the outcome was already determined. If the over does not start at all, Bets shall be void. Extras and penalty runs scored in the over are included in the result, unless penalty runs end the innings or the match before any ball is bowled – in that case the over shall be void. If a run out occurs during the bowler’s run-up and no ball is delivered, Bets shall be void. In The Hundred format, an over consists of 5 legal balls and a full innings consists of 20 overs. All other rules remain unchanged.
18.34. Boundary in an Over
Market description: Will a boundary be scored in the specified over?
Rules: As per “Runs in an Over”. Only boundaries hit off the bat (legal or illegal) are counted. Overthrows, four runs run between the wickets, and extras are not considered boundaries.
18.35. Wicket in an Over
Market description: Will a wicket fall in the specified over?
Rules: As per “Runs in an Over”.
For settlement purposes, all types of wickets are counted, including run outs. A retirement due to injury (retired hurt) is not a wicket. If a batter is timed out or retired out, the wicket is attributed to the previous ball. Retired hurt is not treated as a dismissal.
18.36. Over Odd/Even
Market description: Will the number of runs scored in the specified over be odd or even?
Rules: As per “Runs in an Over”. Zero is considered an even number.
Group of Overs Markets
18.37. Runs in a Group of Overs
Description: How many runs will be scored in a specified number of overs?
Rules: If the specified number of overs is not completed, the Bet shall be void unless the team is all out, declares, reaches the target, or the market outcome was already determined. Extras and penalty runs scored in the group of overs are included in the result. In limited overs matches, Bets shall be void if the entire innings is reduced to less than 80% of the maximum number of overs at the time the Bet was placed, unless the outcome was determined before the reduction. In The Hundred format, an over consists of 5 legal balls and a full innings consists of 20 overs. All other rules remain unchanged.
18.38. Wickets in a Group of Overs
Description: How many wickets will fall in a specified number of overs?
Rules: If the group of overs is not completed in full, the Bet shall be void unless the team is all out, declares, reaches the target, or the outcome was already determined. In limited overs matches, Bets shall be void if the innings is reduced to less than 80% of the maximum number of overs at the time the Bet was placed, unless the outcome was already clear. If a batter is timed out or retired out, the wicket is attributed to the previous ball. Retired hurt is not treated as a dismissal. In The Hundred format, an over consists of 5 legal balls and a full innings consists of 20 overs. All other rules are the same as in other formats.
18.39. Runs in a Session
Market description: How many runs will be scored in a specified session?
Rules: The result depends on the total number of runs scored in the session, regardless of the team.
If fewer than 20 overs are played in the session, Bets shall be void unless the outcome was already determined.
Innings Markets
18.40. Runs in an Innings
Market description: How many runs will a team score in a specified innings?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs cannot be completed due to external factors, unless the outcome was determined before the reduction. Bets on future innings remain valid regardless of the results of earlier innings.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was already determined. In such matches, Bets shall also be void if fewer than 60 overs are played in an unfinished innings, unless the outcome was determined. If a team declares, the innings is deemed completed.
18.41. Wickets in an Innings
Market description: How many wickets will the batting team lose in the current innings?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs at the time the Bet was placed are not completed due to external factors, including adverse weather, unless the outcome was determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was determined earlier.
A retirement due to injury (retired hurt) is not treated as a dismissal. If a team declares, the innings is deemed completed for settlement purposes.
18.42. Fours in an Innings
Market description: How many fours will the batting team score in its current innings?
Rules: The same rules apply as for the Most Fours market.
18.43. Sixes in an Innings
Market description: How many sixes will the batting team score in its current innings?
Rules: As per the Most Sixes market.
18.44. Extras in an Innings
Market description: How many extras will be added to the selected team’s innings?
Rules: As per the Most Extras market.
18.45. Wides Conceded in an Innings
Description: How many wides will the specified bowling team concede?
Rules: The same rules apply as for the Match Wides market.
18.46. Ducks in an Innings
Description: How many ducks (dismissals for 0 runs) will occur in the selected team’s innings?
Rules: As per the Match Ducks market.
18.47. Run Outs in an Innings
Market description: How many run outs will occur in an innings?
Rules: The same rules apply as for the Most Extras market.
18.48. Highest Scoring Over in an Innings
Market description: How many runs will be scored in the highest scoring over of the current innings?
Rules: In accordance with the rules of the Maximum Over in Match market.
18.49. Runs in an Innings – Odd or Even?
Market description: Will the total number of runs in the innings be odd or even?
Rules: If the innings is abandoned, forfeited, or no official result is declared, all Bets shall be void.
18.50. Will the Innings End with a Boundary?
Market description: Will the final ball of the innings be a boundary?
Rules: Only boundaries hit off the bat (legal or illegal) are counted. Overthrows, four runs run between the wickets, and extras are not counted as boundaries.
In limited overs matches, Bets shall be void if, at the time the Bet is placed, any reduction in the scheduled number of overs occurs due to external factors such as adverse weather. If the match is abandoned or there is no official result, all Bets shall be void.
18.51. Top Run Scorer in an Innings
Description: Which batter will score the most runs for the specified team?
Rules: The market result is based on the batter with the highest individual score in the team’s innings. In limited overs matches, Bets shall be void if, at the time the Bet is placed, fewer than 50% of the scheduled overs have been completed due to external factors, including adverse weather. Pre-match Bets in First Class matches apply only to the first innings of each team and shall be void if fewer than 200 overs are played, unless the outcome was already determined. If a player was named at the toss but later replaced as a concussion substitute, both the original player and the substitute are included. If a batter does not bat but was named in the starting XI, the Bet remains valid. If a substitute enters after a live market has started, the original market will be settled as normal even if the substitute records the highest score – a new market may be opened. In the event of a tie, dead heat rules apply. Runs scored in a super over do not count.
18.52. Top Wicket Taker in an Innings
Description: Which bowler will take the most wickets for the specified team?
Rules: The market result depends on the bowler with the highest individual number of wickets taken in the given innings. In limited overs matches, Bets shall be void if, at the time the Bet is placed, fewer than 50% of the scheduled overs have been completed due to external factors, including adverse weather. Pre-match Bets in First Class matches apply only to the first innings of each team and shall be void if fewer than 200 overs are played, unless the outcome was already determined. If a player was named at the toss and later replaced as a concussion substitute, both the original player and the substitute are included. If a bowler does not bowl but was named in the starting XI, the Bet remains valid. If a substitute enters after a live market has started, the original market will be settled as normal even if the substitute takes the most wickets; a new market may be opened. If two or more bowlers take the same number of wickets, the bowler who concedes fewer runs is the winner. If the number of runs conceded is also the same, dead heat rules apply. Wickets taken in a super over do not count. If no bowler takes a wicket in the innings, all Bets shall be void.
18.53. Last Player Remaining
Description: Which batter will finish the innings as “not out”?
Rules: If two or more batters finish the innings as “not out”, the winner is the batter who last faced a delivery (legal or illegal). Players who leave the field as retired hurt or who did not bat are not considered “not out”. If more than 11 players bat in an innings, the market shall be void. In limited overs matches, Bets shall be void if, after being placed, the innings is shortened due to external factors, including adverse weather. All players who took part in the innings, including substitutes, are included for settlement.
18.54. Most Economical Bowler
Description: Which bowler will concede the fewest runs per over in the innings?
Rules: The market result is determined by the bowler with the lowest runs conceded per over in the innings. To align with the official scorecard, wides and no-balls count as runs conceded, while byes, leg byes, and penalty runs are not included. If a bowler does not bowl but was named in the starting XI, the Bet remains valid. Pre-match Bets in First Class matches apply only to the first innings of each team and shall be void if fewer than 200 overs are played, unless the outcome was already determined. If a player was named at the toss but later replaced as a concussion substitute, both the original player and the substitute are included. If two or more bowlers have the same economy rate (runs per over), dead heat rules apply. Runs conceded in a super over do not count.
Player Markets
18.55. Batter Runs
Description: How many runs will the specified batter score?
Rules: If the batter finishes the innings as “not out”, their final score will be the settlement result. If the batter does not bat, the Bet shall be void. If the batter retires hurt but later returns, all runs scored across the entire innings count; if they do not return, the score at the time of leaving the field applies. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed in either innings, unless the result has already been determined or is later determined. A result is considered determined if the betting line has been passed or the batter has been dismissed. In drawn First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was already determined. For pre-match Bets, only the batter’s first innings counts. Runs scored in a super over do not count.
18.56. Combined Batter Runs
Description: How many total runs will the specified batters score?
Rules: The same rules apply as for Batter Runs. If any of the listed batters do not bat, the Bet shall be void unless the outcome has already been determined or can still be determined.
18.57. Batter Fours
Description: How many fours will the specified batter hit?
Rules: If the batter finishes the innings as “not out”, their total number of fours will be the final result. If the batter does not bat, the Bet shall be void. If the batter retires hurt but later returns, all fours count; if they do not return, the total at the time of leaving the field applies. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. A result is considered determined if the betting line has been passed or the batter has been dismissed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the outcome was already determined. Only fours struck off the bat count – overthrows, four runs run between the wickets, and extras do not count. For pre-match Bets, only the batter’s first innings counts. Fours scored in a super over do not count.
18.58. Batter Sixes
Description: How many sixes will the specified batter hit?
Rules: If the batter finishes the innings as “not out”, the number of sixes scored will be the final result. If the batter does not bat, the Bet shall be void. If the batter retires hurt and later returns, all sixes scored are counted; if the batter does not return, the total at the time of leaving the field applies. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. A result is considered determined if the betting line has been passed or the batter has been dismissed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless settlement was already possible. Only sixes struck off the bat are counted. For pre-match Bets, only the first innings applies. Sixes scored in a super over do not count.
18.59. Batter Milestones
Description: Will the specified batter reach the selected milestone?
Rules: Settled in accordance with the rules of the “Batter Runs” market.
18.60. Balls Faced by Batter
Description: How many balls will the specified batter face?
Rules: The result must correspond to the official scorecard. Wides do not count as balls faced, while no-balls do count. If the batter retires hurt and later returns, all balls faced during the innings are counted; if the batter does not return, the number of balls faced at the time of leaving the field applies. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. A result is considered determined if the betting line has been passed or the batter has been dismissed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determined. For pre-match Bets, only the batter’s first innings counts. Balls faced in a super over do not count.
18.61. Method of Batter Dismissal
Description: How will the specified batter be dismissed?
Rules: If the specified batter finishes the innings as “not out”, all Bets shall be void. If the batter retires hurt and does not return, all Bets shall also be void. If the batter returns and is subsequently dismissed, Bets remain valid. “Caught and bowled” is treated as a catch by a fielder.
18.62. Bowler Wickets
Description: How many wickets will the specified bowler take?
Rules: If the bowler does not bowl, all Bets shall be void. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs in the relevant innings are completed due to external factors, including adverse weather, unless the result has already been determined. A result is considered determined if the betting line has been passed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the bowler’s innings has been completed. For pre-match Bets, only the bowler’s first innings counts. Wickets taken in a super over do not count.
18.63. Bowler Runs Conceded
Description: How many runs will the specified bowler concede?
Rules: The result must correspond to the official scorecard. Wides and no-balls count as runs conceded, while byes, leg byes, and penalty runs do not. If the bowler does not bowl, the Bet shall be void. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. A result is considered determined if the betting line has been passed or the batter has been dismissed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determined. For pre-match Bets, only the first innings applies. Runs conceded in a super over do not count.
18.64. Player Points Score
Description: How many points will the specified player score according to the player rating system?
Rules: Scoring is as follows: 1 point for each run, 20 points for each wicket, 10 points for each catch, and 25 points for each stumping. If the player is included in the starting XI but does not bat or bowl, Bets shall still be settled. If the player is not included in the starting XI, Bets shall be void. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed due to external factors, unless the result has already been determined. A result is considered determined if the betting line has been passed. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless both first innings have been completed. In First Class matches, only points from the first innings count. Points scored in a super over do not count.
18.65. Batter Match-Up (Match Bet)
Description: Which of the specified players will score more runs?
Rules: In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed in either innings, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result has already been determined. Both players must be included in the starting XI or appear as substitutes. If either player does not bat, Bets shall still be settled. Runs scored in a super over do not count.
18.66. Bowler Match-Up (Match Bet)
Description: Which of the specified players will take more wickets?
Rules: In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determinable. Both bowlers must be included in the starting XI or appear as substitutes. If either bowler does not bowl, the Bet shall still be settled. Wickets taken in a super over do not count.
18.67. All-Rounder Match-Up
Description: Which of the specified players will score more points under the player rating system?
Rules: Scoring: 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless settlement was already possible. Both players must be included in the starting XI or appear as substitutes. If either player does not bat or bowl, Bets shall still be settled. Points scored in a super over do not count.
18.68. Wicket-Keeper Match-Up
Description: Which of the specified wicket-keepers will score more points under the player rating system?
Rules: Scoring applies as above. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determined. Both players must start the match as wicket-keepers or appear as substitutes. If their role changes during the match, Bets shall still be settled in accordance with the points system. Points scored in a super over do not count.
Partnership Markets
18.69. Fall of the Next Wicket
Description: How many runs will the team score before the next wicket falls?
Rules: If the partnership ends due to the end of the innings, Bets shall be settled according to the final score achieved. Retired hurt is not treated as a wicket. In limited overs matches, Bets shall be void if fewer than 80% of the scheduled overs are completed in any innings, unless the result has already been determined. A result is considered determined if the betting line has been passed or when the wicket falls. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determined.
18.70. Next Dismissed Player
Description: Which batter will be dismissed next?
Rules: If either of the two batters leaves the field as retired hurt, or if the batters currently at the crease do not match those listed in the Bet, Bets on both players shall be void. If no further wickets fall, all Bets shall be void.
18.71. Method of the Next Wicket
Description: By which method will the next batter be dismissed?
Rules: The result depends on the method of dismissal for the next wicket. Retired hurt is not treated as a wicket. If a batter is retired out, all Bets shall be void. If the specified wicket does not occur, Bets shall be void. “Caught and bowled” is treated as a catch by a fielder.
18.72. Race to ‘X’ Runs
Description: Which batter will be the first to reach the specified number of runs?
Rules: All Bets remain valid regardless of any reduction in play. If neither batter reaches the specified number of runs, the market shall be settled as “None”.
18.73. Next Boundary: Four or Six?
Description: Will the next boundary be a four or a six?
Rules: If no further boundaries occur in the innings, all Bets shall be void. A boundary is counted only if the ball is struck with the bat (legally or illegally). Overthrows, four runs run between the wickets, and extras do not count as boundaries. In limited overs matches, Bets shall be void if the innings is reduced to below 80% of the maximum overs at the time the Bet was placed, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the result was already determined. Boundaries scored in a super over do not count.
18.74. Winning Over
Description: In which over of the specified team’s innings will the match end?
Rules: If there is no official match result, all Bets shall be void. In limited overs matches, Bets shall be void if, after placement, the maximum number of overs is changed.
One-Sided Markets
18.75. Both Teams to Score ‘X’ Runs
Description: Will both teams score the specified number of runs?
Rules: In accordance with the Innings Runs market rules, an innings is considered completed if at least 80% of the scheduled overs at the time the Bet was placed have been played. In First Class matches, Bets shall be void if fewer than 100 overs are played in the first innings of either team, unless the result has already been determined. Only runs from the first innings are counted. If a team declares, the innings is treated as completed.
18.76. Method of Dismissal of Either Batter
Description: Will either of the two specified batters be dismissed in the specified manner?
Rules: Bets shall be settled regardless of whether either batter finishes the innings as not out or retired hurt.
18.77. Method of Dismissal of Both Batters
Description: Will both specified batters be dismissed in the specified manner?
Rules: As per the “Either Batter Method of Dismissal” market.
18.78. Runs off Consecutive Deliveries
Description: How many runs will be scored from each of the specified deliveries?
Rules: In accordance with the “Runs off Delivery” market rules, with the additional condition that the specified number of runs must be achieved on both listed deliveries.
18.79. Wicket off a Specific Delivery
Description: Will a wicket fall on the specified delivery?
Rules: The specified delivery must be bowled for Bets to be valid. Any type of wicket, including run out, is counted. Retired hurt is not treated as a wicket. If a batter is timed out or retired out, the wicket is deemed to have occurred on the previous delivery.
18.80. Both Batters to Score ‘X’ Runs in an Over
Description: Will both batters score the specified number of runs in the over?
Rules: The specified over must be completed in full unless the result has already been determined. If the innings ends during the over, the over is considered completed unless play is stopped due to external factors, in which case Bets shall be void unless the result has already been determined. If the over does not start, Bets shall be void. Runs must be scored off the bat. Bets are settled regardless of whether either batter is dismissed or retires hurt before the start of the over.
18.81. Both Batters to Score a Boundary in an Over
Description: Will both batters score a boundary in the specified over?
Rules: As per the “Both Batters to Score ‘X’ Runs in Over” market. Both fours and sixes count as boundaries. A boundary is counted only if the ball is struck with the bat (legally or illegally). Overthrows, four runs run between the wickets, and extras do not count.
18.82. A Four and a Six in the Same Over
Description: Will both a four and a six be scored in the specified over?
Rules: The over must be completed in full unless the result has already been determined. If the innings ends during the over, the over is deemed completed unless play is stopped due to external factors, in which case all Bets shall be void unless the result has already been determined. If the over does not start, Bets shall be void. Boundaries are counted only when scored off the bat (legally or illegally). Overthrows, run fours, and extras do not count.
18.83. Combined Batter and Bowler Milestones
Description: Will the specified batter and the specified bowler each achieve their respective milestones?
Rules: For the batter, settlement follows the “Batter Runs” market rules. In First Class matches, only runs from the first innings are counted. For the bowler, if no delivery is bowled, this is treated as 0 wickets taken. In limited-overs matches, Bets shall be void if fewer than 80% of the overs in the relevant innings are played, unless the result has already been determined. In First Class matches, Bets shall be void if fewer than 200 overs are played, unless the entire bowling innings of the player has been completed. A result is considered determined if both betting lines have been exceeded. In First Class matches, only wickets and runs from the first innings are counted. Wickets and runs scored in a super over do not count.
18.84. Combined Batter Milestones
Description: Will both specified batters achieve their respective milestones?
Rules: As per the “Combined Batter Runs” market.
Notes Applicable to All Markets
18.85. Players Sent Off / Retired Out
A player sent off the field is treated as retired out, which is settled as a wicket.
18.86. Player Substitutions: Concussion / Tactical
If a player leaves the field as a substitute, this is not treated as a wicket. If the player does not return to play, their final score shall be the score at the time of leaving the field. If a player enters the field as a substitute, for settlement purposes both the substitute and the replaced player are treated as full participants in the match.
18.87. Penalty Runs After the End of an Innings
Penalty runs added to a team’s score after the opposing innings has begun are not counted for the settlement of markets relating to the previous innings.
18.88. The Hundred Format
In The Hundred format, an over consists of 5 legal deliveries, meaning a full innings consists of 20 overs. All other rules follow those applicable to limited-overs formats.
18.89. Incorrectly Created Matches
If a match is created under an incorrect format (e.g. T20 instead of List A), all Bets shall be void and the correct match will be created.
19. Squash
19.1. If a game ends before the Xth point is scored, the market “Who will score the [Xth] point in game [Y]” shall be deemed void (cancelled).
19.2. If markets remain open with an incorrect score that has a significant impact on the odds – with the extent of such impact determined by the Sportsbook acting reasonably – the Sportsbook reserves the right to void the relevant Bets.
19.3. If players/teams are displayed incorrectly, the Sportsbook reserves the right to void the relevant Bets.
19.4. If a player retires from the match, withdraws, or is disqualified, all unsettled markets shall be void.
19.5. Official point deductions are taken into account for all unsettled markets. Markets already settled do not take such deductions into account.
19.6. If the referee awards penalty points, all Bets relating to that game remain valid.
20. Australian Football (Aussie Rules)
20.1. All markets exclude overtime unless expressly stated otherwise.
20.2. Regulation 80 minutes: markets are based on the result after the scheduled 80 minutes of play, including added time, but excluding overtime, unless stated otherwise.
20.3. If odds are offered based on an incorrect match time (a discrepancy of more than 2 minutes), the Sportsbook reserves the right to void the relevant Bets.
20.4. If team names or the category are displayed incorrectly, the Sportsbook reserves the right to void the relevant Bets.
21. Boxing
21.1. If either fighter fails to come out for the next round, their opponent shall be deemed to have won in the previous round.
21.2. If the bout is declared a “No Contest”, all Bets shall be void.
21.3. If the number of rounds is changed before the bout begins, all Bets on “Total Rounds”, “Round Betting”, and “Winning Method” shall be void.
21.4. Rules for boxing markets:
21.4.1. Winner (To Win the Fight): Select the fighter who will win the bout. A draw option is not available. If the bout ends in a draw (including Majority Draw or Technical Draw), all Bets shall be void.
21.4.2. 1×2 (Fight Result): Select the result of the bout. If the bout ends in a Majority Draw or Technical Draw, the winning option shall be Draw.
21.4.3. Total Rounds (Over/Under): A Bet on the round in which the bout ends. If a half-round is specified, 1 minute and 30 seconds of that round defines the threshold. Example: 9.5 rounds corresponds to 1:30 of round 10. If the bout ends exactly at 1:30 of round 10, the result is “over 9.5”.
21.4.4. Winner and Exact Round: Select the round and the fighter who will win by KO, TKO, or disqualification. If a fighter fails to come out for the next round, the opponent is deemed to have won in the previous round. If the bout ends by technical decision before the scheduled end, round Bets lose and winner Bets are settled as a win by decision.
21.4.5. Method of Victory: Select the method by which the bout will end. Settlement is based on the official result. Disqualification counts as KO/TKO.
21.4.6. Either Fighter to Win by KO/TKO: Select whether the bout will end before the scheduled number of rounds. In the case of a technical decision, the bout is considered not to have “gone the distance”.
22. MMA
22.1. All markets are settled based on the result available immediately after the bout has ended. Any subsequent appeals or changes to the official result are not taken into account for settlement purposes.
22.2. If a fighter fails to come out for the next round, their opponent is deemed to have won in the previous round.
22.3. In the event that a fighter withdraws or is replaced, all Bets shall be void.
22.4. If the bout is declared a “No Contest”, all Bets shall be void.
22.5. If the scheduled number of rounds is changed prior to the bout, all Bets on “Total Rounds”, “Winner and Exact Rounds”, and “Winning Method” shall be void.
22.6. MMA market rules:
22.6.1. Winner (To Win the Fight): Select the fighter who will win the bout. A draw option is not available. If the bout ends in a draw (including Majority Draw or Technical Draw), all Bets shall be void.
22.6.2. 1×2 (Fight Result): Select the result of the bout. If the bout ends in a Majority Draw or Technical Draw, the winning option shall be Draw.
22.6.3. Total (Over/Under): A Bet on the round in which the bout ends. If a half-round is specified, the threshold is 2 minutes and 30 seconds of that round. Example: 2.5 rounds corresponds to 2:30 of round 3. If the bout ends exactly at that time, the result is “over 2.5”.
22.6.4. Method of Victory: Select the method by which the bout will end. Settlement is based on the official result. A win by disqualification is treated as a KO/TKO.
For the purposes of the Method of Victory market, KO (knockout) includes:
– the referee stopping the fight due to strikes while one or both fighters are standing;
– the referee stopping the fight due to strikes while one or both fighters are on the ground;
– a doctor stoppage;
– the fighter’s corner stopping the fight;
– a fighter withdrawing due to injury;
– a win by disqualification of the opponent.
For the purposes of the Method of Victory market, submission includes:
– the referee stopping the fight due to a submission (tap-out);
– the referee stopping the fight due to a technical submission;
– a verbal submission by the fighter (including submission caused by strikes).
22. MMA
22.6.5. Winner and Exact Round: Select the round in which the fighter will win the bout. The victory may occur by KO, TKO, disqualification, submission, or judges’ decision. If a fighter fails to come out for the next round, the opponent is deemed to have won in the previous round. If the bout ends by technical decision before the scheduled end, all Bets on the exact round are losing Bets, while Bets on the winner are settled as a win by decision.
22.6.6. “Will the fight go the distance?”: Select whether the bout will finish before the full number of scheduled rounds. In the case of a technical decision, the bout is treated as NOT having gone the distance.
23. Golf
23.1. A player is deemed to be a participant in a tournament or a specific round once they have played their first tee shot. If, after the start of play, a player withdraws, retires, or is disqualified, all Bets remain valid.
23.2. In tournaments interrupted due to bad weather or similar circumstances, Bets are settled based on the official result, regardless of the number of rounds completed.
23.3. If a tournament is suspended, all Bets placed after the last completed round shall be void.
23.4. In the event that a golf round is abandoned, all unsettled markets shall be void.
23.5. Bets are settled using the official results published on the tour’s website at the time the trophy is awarded; any subsequent disqualifications are disregarded.
23.6. In the case of delays (e.g. due to rain or darkness), all unsettled markets remain pending and trading will resume immediately once the round/tournament continues.
23.7. If a player withdraws, all 2-ball and 3-ball Bets shall be void.
23.8. Golf Market Rules:
23.8.1. “2 Balls”: Select the player with the lower score in the specified round. If both players withdraw on the same hole, the market shall be void. The Bet shall also be void if both players complete the round with the same score. A player is considered a participant once they have played a shot on the first hole.
23.8.2. “3 Balls”: Select the player with the lowest score in the round. Dead-heat rules apply.
23.8.3. “Outright Winner”: Bets are settled on the player who is awarded the trophy. Playoff results are included. If the tournament is shortened for any reason (e.g. bad weather), Bets placed before the final completed round are settled on the player who is awarded the trophy (except for “First Round Leader” markets).
23.8.4. “Group Betting (Top XY)”: The winner is the player with the highest finishing position in the final tournament standings. Dead-heat rules apply unless a winner is determined by a playoff. If a group contains only one player, all Bets on that group shall be void.
23.8.5. “Finishing Position of a Named Player”: In the event of a tie for a given position, that position is used for settlement. Example: five players tied for 7th place are all deemed to have finished 7th.
23.8.6. “End of Round Leader (e.g. First Round – Winner)”: Settlement is based on the result at the end of the specified round. Dead-heat rules apply.
23.8.7. “Top 4 / Top 5 / Top 6 / Top 10 / Top 20 Finish”: Dead-heat rules apply.
23.8.8. “To Win / Not to Win a Major”: The four Major tournaments are: the US Open, the US Masters, the USPGA Championship, and The Open Championship (British Open).
23.8.9. “Competitor Markets”: If a player covered by the market withdraws, all unsettled Bets relating to their match-up shall be void.
23.8.10. “Total Markets”: If a player included in a total market withdraws, all unsettled Bets shall be void.
23.8.11. “Hole” & “Hole a to b” Markets: If a player included in the market withdraws, all unsettled hole-by-hole markets shall be void.
23.8.12. “Winner”: Settled based on the official winner of the entire tournament (including playoffs). Bets on a player remain valid from the moment they play their first shot.
23.8.13. “Winner of Group”: The player with the lowest score among the players in the given group at the end of the tournament is the winner. If more than one player finishes with the same lowest score, dead-heat rules apply.
23.8.14. “End of Round X – Leader”: If several players are leading at the end of the round, dead-heat rules apply. If a player does not play a single shot in the tournament, their Bets on “End of Round – Leader” shall be void. If a player withdraws before a round is played, they are voided in all “End of Round – Leader” markets relating to that round.
24. Motorcycle Racing
24.1. If a specific event is postponed or abandoned, Bets shall remain valid provided that the event takes place within 72 hours.
25. Athletics
25.1. If a specific event is postponed or abandoned, Bets shall remain valid provided that the event takes place within 72 hours.
26. Winter Sports
26.1. If a specific event is postponed or abandoned, Bets shall remain valid provided that the event takes place within 72 hours.
27. Formula 1
27.1. General rules for Formula 1 betting:
27.1.1. Unless otherwise stated in the market rules, the result used for settlement is the classification at the time of the podium ceremony.
27.1.2. If a race is shortened due to weather or other circumstances but is officially classified by the governing body and full points are awarded, Bets shall be settled according to the official result.
27.1.3. If a race is postponed to another day (within the UTC time zone), all markets shall be void.
27.1.4. If, in a given market, the number of winners exceeds the expected number of winning positions, dead-heat rules apply unless stated otherwise.
27.1.5. If a driver starts the race from the pit lane, for settlement purposes they will be classified at the back of the starting grid.
27.1.6. If drivers (listed as separate selections) retire on different laps, the number of completed laps shall be used for settlement.
27.2. Team market rules:
27.2.1. “Winner (team)”, “Top X (team)” and “Head-to-Head (team)” are settled based on the best-classified car of the team.
27.2.2. “1st to retire (teams)” – the winning team is the one whose car retires first from the race. Note: retirement market rules apply.
27.2.3. “1st pit stop (teams)” – the winning team is the one whose car enters the pit lane first. Note: pit stop market rules apply.
27.2.4. The total number of overtakes by a team is determined by adding together the overtakes made by both cars. Note: overtake market rules apply.
27.3. Fastest Lap market rules
27.3.1. The winner is the driver who records the fastest time on the specified lap, set of laps, or across the entire race.
27.3.2. Lap times are settled using millisecond timing.
27.4. Head-to-Head and Winner of Group market rules
27.4.1. If all drivers included in the market retire on the same lap, the market shall be void.
27.4.2. Markets shall be void if any driver retires during or before the formation lap.
27.5. Overtaking market rules
27.5.1. An overtake is counted only if the driver retains the position until the end of the lap.
27.5.2. Overtakes on the first lap are not counted.
27.5.3. Overtakes made on a lap during which a driver enters or exits the pit lane are not counted.
27.5.4. Overtakes made on the lap on which a driver retires are not counted.
27.5.5. Lapping another car and unlapping oneself are not considered overtakes.
27.6. Retirement market rules
27.6.1. A car is deemed retired if it does not cross the finish line at the end of the session, unless it has been disqualified.
27.6.2. If more than one driver retires on the same lap on which the first retirement occurs, dead-heat rules apply.
27.6.3. If a car retires in the pit lane, the last lap it started shall be used for settlement purposes.
27.7. Pit stop market rules
27.7.1. The winning car is the one that enters the pit lane first.
27.7.2. If a car enters the pit lane and subsequently retires, it is still considered to have made a pit stop for settlement purposes.
27.8. Total Finishers market rules
27.8.1. A driver is considered a finisher only if they cross the finish line at the end of the session.
III. Special Rules for eSports
1. General Rules Applicable to eSports
1.1. All eSports markets are based on in-game results or the results after completion of the scheduled match/map. Settlement is carried out exclusively according to the official results shown on the official video stream or in-game stream.
1.2. Dates and start times of eSports matches are indicative only and may be incorrect. Bets remain valid even if a match is listed with an incorrect date or time.
1.3. If a match is suspended/postponed and is not played within 24 hours of the original scheduled start time, all bets on that match shall be void.
1.4. If the name of a player/team/tournament is misspelled, bets shall remain valid provided it is clear that they refer to the same entity or participant.
1.5. If a team changes its name due to leaving an organization, joining another organization, or an official name change, all bets remain valid.
1.6. If the organizer allows stand-ins and publishes an official result, bets shall be settled as normal.
1.7. If the organizer voids the result of a match due to unforeseen circumstances, such as cheating, all bets on that match shall be void. This rule applies for up to 72 hours after the match has ended. After this period, the Sportsbook will not amend settled bets.
1.8. If the organizer declares a walkover, all bets shall be void.
1.9. If a team forfeits a match, bets on completed maps will be settled, while all bets on the match market and any unsettled maps shall be void. Bets on subsequent maps that are played will be settled based on the official results. The live broadcast will be suspended and transferred to a new match with a new identifier. Exception: if Team A wins Map 1 and forfeits Map 2, the Sportsbook will void all bets relating to the match and Map 2, but will keep the offer for Map 3.
1.10. All markets include overtime, unless explicitly stated otherwise in the market name.
1.11. If the match format is changed or differs from the one offered, the Sportsbook reserves the right to void all bets.
1.12. If a match is incorrectly described, the Sportsbook may void all bets.
1.13. If a match starts earlier than the scheduled time, bets placed after the actual start time shall be void, while bets placed before the start shall remain valid.
1.14. If a map or match is replayed due to organizational or technical issues, all affected markets shall be void, and the replayed match/map shall be treated as a new event.
1.15. If a map starts with fewer than ten players, all bets on that map shall be void.
2. Rules for Specific eSports Games
2.1. Counter-Strike 2 Rules
2.1.1. If a player disconnects and cannot return or be replaced, and the teams decide to continue playing 4v5 and complete at least 5 rounds, all bets on that map, the match, and all related side markets shall be void.
2.1.2. If a team forfeits the match, is awarded a win by the administrator, or is disqualified before all rounds of the map have been played, all unsettled bets on the map and the match shall be void.
2.1.3. CS2 matches may be played in different formats (MR12, MR8, etc.). All offered odds take the specific format into account and are based on official tournament data. Information about the format can be found in the official tournament rules.
2.1.4. In the event of a round restart, all bets remain valid and are settled according to the official result.
2.2. Valorant Rules
2.2.1. If a player disconnects and does not return or is not replaced, and the teams play at least 5 rounds in a 4v5 situation, all bets on that map, the match, and all side markets shall be void.
2.2.2. If a team forfeits the match, is awarded a win by the administrator, or is disqualified before all rounds of the map are completed, all unsettled bets shall be void.
2.2.3. Valorant matches may be played in different formats (MR12, MR8, etc.). The odds correspond to the format and are based on official tournament data.
2.2.4. In the event of a round restart, bets remain valid and are settled according to the official result.
2.3. Dota 2 Rules
2.3.1. If a map starts with fewer than 10 players, all bets on that map shall be void.
2.3.2. If a player disconnects within the first 10 minutes of the game and cannot return or be replaced, all bets on the map and the match shall be void. If the disconnection occurs after the 10th minute, bets remain valid and are settled according to the official result.
2.3.3. If a walkover or administrative win is awarded before 10 minutes of gameplay have elapsed, all bets on the map shall be void. If the decision is awarded after the 10th minute, bets are settled according to the official result.
2.4. League of Legends Rules
2.4.1. If a map starts with fewer than 10 players, all bets on that map shall be void.
2.4.2. If a player disconnects within the first 10 minutes of the map and is unable to return or be replaced for the remainder of the map, all bets on that map and the match shall be void. If the disconnection or exit occurs after the 10th minute of the started map, bets are settled according to the official result.
2.4.3. If a walkover or administrative win is declared within the first 10 minutes of the map, all unsettled bets on that map and the entire match shall be void. If the decision is made after 10 minutes of gameplay, bets are settled according to the official result.
2.5. King of Glory Rules
2.5.1. If a map starts with fewer than 10 players, all bets shall be void.
2.5.2. If a player disconnects within the first 10 minutes and does not return or is not replaced before the end of the map, all unsettled bets on the map and the match shall be void. If the disconnection or exit occurs after the 10th minute of the map, bets shall be settled according to the official result.
2.5.3. If a walkover or an administrative decision is issued within the first 10 minutes of the map, all unsettled bets on that map and the match shall be void. If the decision is made after the 10th minute of gameplay, bets shall be settled according to the official result.
2.5.4. Rules for specific markets: if the final game duration/time is exactly equal to the specified threshold, the bet shall be settled as OVER.
2.6. eSports FIFA
2.6.1. eSports Battle match duration: 2 × 4 minutes.
2.6.2. Pro League eFootball match duration: 2 × 6 minutes.
2.6.3. All markets are settled in accordance with the General Rules and the Football Market Rules.
2.7. eSports NBA2K
2.7.1. Match duration: 4 × 5 minutes. This includes overtime.
2.7.2. All markets are settled in accordance with the General Rules and the Basketball Market Rules.
IV. Betting Rules for eSports Solutions
1.1. General Rules
1.1.1. The sportsbook reserves the right to cancel any bet placed at obviously “incorrect” odds (e.g. typographical errors, system errors, manipulated events), at amended odds, or any bet placed after the start of the event or during technical issues.
1.1.2. All bets are settled once the outcome of the relevant market has been determined.
1.1.3. The “Match” (1X2) market allows betting on the (partial or final) result of a match. Options: “1” = home team or the team listed on the left; “X” = draw; “2” = away team or the team listed on the right.
1.1.4. The “Correct Score” market allows betting on the exact (partial or final) result of the match.
1.1.5. The “Over/Under” (Totals) market relates to the number of specified events (e.g. goals, points, corners, penalty minutes, etc.). If the total equals the betting line, all bets are void. Example: line 128.0 points, result 64-64 – bet void.
1.1.6. The “Odd/Even” market determines whether the number of defined events will be odd or even. “Odd” = 1, 3, 5…; “Even” = 0, 2, 4…
1.1.7. The “Half-Time/Full-Time” market allows betting on the result at half-time and the final result. Example: half-time 1-0, full-time 1-1 = outcome 1/X. The bet is void if the match is not played in a two-half format.
1.1.8. The “Period/Quarter/Segment Bet” market applies only to the result within the specified part of the match.
1.1.9. The “Draw No Bet” market allows betting on “1” or “2”. If the match ends in a draw or the specified event does not occur, the stake is refunded.
1.1.10. The “Handicap” market is based on adding or subtracting an advantage to/from the result. If the result after applying the handicap equals the betting line, all bets are void.
1.1.11. Asian Handicap
Asian Handicap: Home (-1.75) vs Away (+1.75). The stake is split into two bets: -1.5 and -2.0. For the bet to be fully winning, the team must win by a margin of at least 3 goals. A win by exactly 2 goals results in a half win (-1.5) and half stake refunded (-2.0).
1.1.12. The “Double Chance” market allows betting on two outcomes at the same time: 1X, 12, X2.
1.1.13. The “First to Score and Win” market requires the team to score the first goal and win the match. If no goal is scored, the bet is void.
1.1.14. Bets on “Quarter/Half/Period X” apply exclusively to the result within the specified part of the match. If the match is played in a different format, all bets are void.
1.1.15. Bets on “Result at the End of the Quarter/Half/Period” take into account all events that occurred earlier in the match.
1.1.16. “Race to X Points/Goals” bets apply to the team that first reaches the specified number of points or goals. If the target is not reached within the time limit, bets are void (unless otherwise stated in the market description).
1.1.17. “Winner of Point X / Scorer of Goal X” bets apply exclusively to the specified event – earlier actions have no impact. If the event does not occur within the time limit, the bet is void.
1.1.18. “Team to Win All Halves/Periods” bets require the team to score more points than the opponent in every part of the match.
1.2. Basketball Market Rules
1.2.1. Overtime is not included unless stated otherwise.
1.2.2. If the match ends before point X is scored, the following markets will be void: Who will score point X? (including OT), Who will win the race to X points? (including OT).
1.3. Cricket Market Rules
1.3.1. “Runs Off Delivery” markets: The result is based on the number of runs added to the team score from the specified ball. Example: if an over starts with a wide delivery, the first ball is counted as 1 run, and the next delivery – even if illegal – is treated as the second ball of the over. If the delivery results in a free hit or a free hit is repeated due to an illegal delivery, runs scored from the additional ball are not counted. All runs – both off the bat and extras – are included. Example: wide delivery plus three additional runs equals a total of 4 runs from that ball.
1.3.2. “Runs in Over” markets: The specified over must be fully completed for bets to be valid, unless the outcome has already been determined. If the innings ends during the over, the over is considered completed unless play is interrupted due to external factors such as weather – in that case, bets are void unless already settled. If the over does not start at all, bets are void. Extras and penalty runs scored in the over are included in the result.
1.3.3. “Wicket in Over”: Every wicket is counted, including run outs. A player leaving the field due to injury is not considered a wicket. If a batter is “timed out” or “retired out,” the wicket is attributed to the previous delivery.
1.3.4. “Over Odd/Even”: Determines whether the number of runs scored in the specified over is odd or even. Rules follow those of the “Runs in Over” market. Zero is considered an even number.
1.3.5. Innings markets: In limited-overs matches, bets are void if fewer than 80% of the scheduled overs have been completed at the time the bet was placed, unless the outcome has already been determined. Bets on future innings remain valid regardless of the progress of previous innings. In First Class matches, bets are void if fewer than 200 overs have been bowled, unless the result was already determined. In drawn matches, bets are void if fewer than 60 overs have been bowled in the current innings. If a team declares, the innings is considered completed.
1.4. Baseball Market Rules
1.4.1. Extra innings are not included unless explicitly stated otherwise.
1.5. FIFA
1.5.1. Match duration: 2×6 minutes, including stoppage time, but excluding extra time and penalty shootouts.
1.5.2. All markets are settled in accordance with the General Rules.
1.6. FIFA: Volta
1.6.1. Match duration: 2×3 minutes, including stoppage time and extra time, but excluding penalty shootouts.
1.6.2. All markets are settled in accordance with the General Rules.
1.7. Penalty Shootouts
1.7.1. Applies exclusively to penalty shootouts only – excluding regular time, stoppage time, and extra time.
1.7.2. All markets are settled in accordance with the General Rules.
1.8. NBA 2K
1.8.1. Match duration: 4×6 minutes. Overtime is included.
1.8.2. All markets are settled in accordance with the General Rules and Basketball Rules.
1.9. Rocket League
1.9.1. Match duration: 5 minutes. No overtime is included.
1.9.2. All markets are settled in accordance with the General Rules.
1.10. eFighting
1.10.1. The winner of a bout is the character that wins the fight.
1.10.2. Definitions of terms used in eFighting markets:
Health Bar: Each character has two health bars. The second bar becomes active only after the first bar is fully depleted.
First Damage: The first successful attack landed in the fight.
Clash: A situation where both characters simultaneously initiate special actions allowing them to increase the number of hit points. Either player may win the Clash, or it may result in a draw.
Supermove: A rare and unique special ability performed by a character.
1.10.3. All markets are settled in accordance with the above definitions.
1.11. eCricket
1.11.1. A match consists of two innings – one for each team.
1.11.2. Each innings consists of five overs, with each over containing six deliveries.
1.11.3. All markets are settled in accordance with the Cricket Market Rules.
1.12. eBaseball
1.12.1. A match consists of three innings, with extra innings played if required.
1.12.2. All markets are settled in accordance with the Baseball Market Rules.
1.13. eShooter
1.13.1. A match consists of 15 rounds. A total of 8 points is sufficient to win the match.
1.13.2. All markets are settled in accordance with the General Rules.
1.14. eTennis
1.14.1. The winner of the match is the player who first wins 2 sets.
1.14.2. To win a set, a player must win 3 games. If the score reaches 2-2, the set may be won 4-2. If the score is 3-3, the winner is decided by a tie-break.
1.14.3. The winner of the tie-break is the first player to reach 5 points with a minimum 2-point advantage. If the score reaches 5-5, play continues until 7-5, 8-6, 9-7, etc.
V. Virtual Sports Rules
1. Virtual Football
1.1. Virtual Football modes offer round-the-clock (24/7/365) betting on virtual football. Competitions are generated continuously, and bets can be placed at any time – including during an ongoing season.
1.2. Game structure
Each mode has a different tournament format:
1.2.1. Virtual Football League Mode (VFLM):
– 16 teams
– Home and away matches
– 30 league rounds
– 8 parallel matches per round
– 240 matches in the regular season group stage
1.2.2. Virtual Football World Cup (VFWC):
- 32 teams (8 groups of 4 teams)
- 12 matchday segments (3 matchdays, 4 segments per day)
- 4 parallel matches per segment
- 48 matches in the group stage
- Knockout stage
- 16 teams
- 5 rounds (Round of 16 [1..4]; Round of 16 [5..8]; quarterfinals; semifinals; final + third-place match)
- 4 parallel matches (R16 [1..4]; R16 [5..8]; quarterfinals)
- 2 parallel matches (semifinals; final and third-place match)
- 16 matches in total in the knockout stage
2. Virtual Basketball
2.1. The Virtual Basketball League (VBL) offers round-the-clock betting on virtual basketball. The league consists of 16 teams, and seasons run continuously. Each season includes 30 rounds (home and away matches). Bets can be placed at any time, including during an ongoing season.
2.2. Season details: In the online version, a season lasts 106 minutes and 30 seconds and is divided into three phases: “Pre-League”, “Match Day Loop”, and “Post League”. The “Pre-League” phase lasts 60 seconds before the season starts. All matchdays are included in the “Match Day Loop” phase, which lasts 105 minutes. At the end of the season, a 30-second “Post Season” phase takes place.
2.3. Bets on VBL matches can be placed up to 10 seconds before the start of a match. Markets for future rounds remain open. After selecting a future matchday in the bottom bar, matches from that round along with their odds are displayed.
3. Virtual Horses
3.1. Virtual Horses (VHK) enables round-the-clock betting on virtual horse racing. Bets can be placed up to 10 seconds before the next race, as well as at any time on all upcoming races of the day.
3.2. Races are generated continuously – the next race starts immediately after the previous one ends. Bets can be placed on the next 10 upcoming races:
– Event cycle: 2 minutes
– 40 seconds betting phase
– 65 seconds race phase
– 15 seconds results phase
– 2 turf tracks and 1 dirt track, random distance of 1000 m
– 8, 10, 12, or 14 randomly assigned runners
3.3. Virtual Horses Market Rules
3.3.1. Win: Select the horse that finishes the race in first place.
3.3.2. Place: Select the horse that finishes 1st or 2nd (with 6-7 runners); or 1st, 2nd, or 3rd (with 7+ runners).
3.3.3. Forecast (Correct Order): Select the two runners that finish 1st and 2nd in the exact order (exacta).
3.3.4. Forecast (Any Order): Select the runners that finish 1st and 2nd in any order (quinella).
3.3.5. Tricast (Correct Order): Select the runners that finish 1st, 2nd, and 3rd in the exact order (trifecta).
3.3.6. Tricast (Any Order): Select the runners that finish 1st, 2nd, and 3rd in any order (trio).
4. Virtual Dogs
4.1. Virtual Dogs (VDK) offers a 24/7, year-round real-money betting experience on virtual dog racing. Bets can be placed up to 10 seconds before the start of the next race, as well as at any time on the next ten races.
4.2. Game information: Races are generated continuously. A new race starts immediately after the previous one ends.
– Full event cycle: 2 minutes;
– 37 or 67 seconds betting phase;
– 38 or 68 seconds race phase;
– 15 seconds results phase;
– Day or night track with a length of 360 m or 720 m, randomly assigned;
– 6 or 8 randomly assigned runners.
4.3. Virtual Dogs Market Rules
4.3.1. Win: Select the dog that finishes the race in first place.
4.3.2. Place: Select the dog that finishes 1st or 2nd (with 6-7 runners), or 1st, 2nd, or 3rd (with 7+ runners).
4.3.3. Forecast (Correct Order): Select the dogs that finish 1st and 2nd in the correct order (exacta).
4.3.4. Forecast (Any Order): Select the dogs that finish 1st and 2nd in any order (quinella).
4.3.5. Tricast (Correct Order): Select the dogs that finish 1st, 2nd, and 3rd in the correct order (trifecta).
4.3.6. Tricast (Any Order): Select the dogs that finish 1st, 2nd, and 3rd in any order (trio).
VI. Rules for Greyhound, Horse, and Harness Racing
1. General
1.1. All bets are settled based on the official race result declared by the relevant racing authority on the day of the event.
1.2. In the event of a dead heat, the payout is calculated by dividing the stake by the number of participants that finished in the same position.
1.3. While the Sportsbook makes every effort to provide the most up-to-date and accurate information, it accepts no responsibility for any errors relating to greyhound racing, horse racing, or harness racing data.
2. Rules for Specific Markets
2.1. In the “Win Betting” market, dead-heat rules apply.
2.2. In the “Place Betting” market, the following rules apply:
2.2.1. If a race has 8 or more runners, place payouts apply to 1st, 2nd, and 3rd positions. If a bet is placed when there are 8 or more runners and the field is later reduced to 7 or fewer, payouts will still apply to the first three places; however, deductions will apply. See the Deduction Table in section 3.3.5.
2.2.2. Dead-heat rules apply.
2.3. In the “Top 2 Betting” market, the following rules apply:
2.3.1. A bet wins if the selected participants finish 1st or 2nd in the race.
2.3.2. Bets are valid only for races with 5 or more runners. Bets placed on races with fewer than 5 runners will be void.
2.3.3. Dead-heat rules apply.
3. Settlement and Cancellation Rules
3.1. Withdrawals:
3.1.1. If a participant is withdrawn, the stake will be refunded.
3.2. Abandoned, Postponed, or Relocated Races
3.2.1. If a race is abandoned, relocated to another track/location (including a different course at the same venue), or postponed to another day, single bets will be declared void. In accumulator bets, the affected selection will be removed and the payout recalculated.
3.2.2. If a race is postponed and takes place at the same venue within 48 hours of the originally scheduled start time, all bets will remain valid as if no change had occurred.
3.2.3. If withdrawn participants are reinstated for a postponed race at the same venue, all bets will be declared void.
3.3. Deductions
3.3.1. Any bet may be subject to a deduction after it has been placed. Deductions apply to the nominal value (expected winnings) of the bet.
3.3.2. If participants are withdrawn after the final declarations and after the bet has been placed, deductions will be applied to winning bets in accordance with the deduction table – see the Deduction Table in section 3.3.5.
3.3.3. Deductions are defined as a percentage deducted from the winnings resulting from the stake.
3.3.4. If multiple participants are withdrawn from a race, the total deduction factor will be the sum of the individual deduction factors for each withdrawn participant, in accordance with the deduction table. See the Deduction Table in section 3.3.5.
3.3.5. Deduction Table:
| Odds from (> greater than) | Odds to (<= less than or equal to) | “Win” Market (%)* | “Top 2” Market (%)* | “Place” Market (%)* |
| 1.00 | 1.01 | 76 | 40 | 26 |
| 1.01 | 1.02 | 75 | 40 | 26 |
| 1.02 | 1.03 | 75 | 40 | 26 |
| 1.03 | 1.04 | 73 | 40 | 26 |
| 1.04 | 1.05 | 73 | 40 | 26 |
| 1.05 | 1.06 | 73 | 40 | 26 |
| 1.06 | 1.07 | 73 | 40 | 26 |
| 1.07 | 1.08 | 72 | 40 | 26 |
| 1.08 | 1.09 | 72 | 40 | 26 |
| 1.09 | 1.10 | 72 | 40 | 26 |
| 1.10 | 1.12 | 71 | 40 | 26 |
| 1.12 | 1.14 | 71 | 40 | 26 |
| 1.14 | 1.16 | 71 | 40 | 26 |
| 1.16 | 1.18 | 69 | 40 | 26 |
| 1.18 | 1.20 | 69 | 39 | 26 |
| 1.20 | 1.22 | 67 | 39 | 26 |
| 1.22 | 1.24 | 65 | 38 | 26 |
| 1.24 | 1.25 | 65 | 38 | 26 |
| 1.25 | 1.26 | 65 | 38 | 26 |
| 1.26 | 1.28 | 65 | 38 | 26 |
| 1.28 | 1.30 | 65 | 38 | 26 |
| 1.30 | 1.35 | 62 | 38 | 26 |
| 1.35 | 1.40 | 60 | 37 | 25 |
| 1.40 | 1.45 | 56 | 37 | 25 |
| 1.45 | 1.50 | 55 | 37 | 25 |
| 1.50 | 1.55 | 53 | 36 | 24 |
| 1.55 | 1.60 | 51 | 36 | 24 |
| 1.60 | 1.65 | 49 | 35 | 24 |
| 1.65 | 1.70 | 47 | 34 | 24 |
| 1.70 | 1.75 | 46 | 34 | 23 |
| 1.75 | 1.80 | 45 | 34 | 23 |
| 1.80 | 1.85 | 44 | 33 | 23 |
| 1.85 | 1.90 | 43 | 33 | 23 |
| 1.90 | 1.95 | 41 | 32 | 22 |
| 1.95 | 2.00 | 40 | 32 | 22 |
| 2.00 | 2.05 | 40 | 32 | 22 |
| 2.05 | 2.10 | 39 | 31 | 22 |
| 2.10 | 2.15 | 37 | 31 | 21 |
| 2.15 | 2.20 | 36 | 30 | 21 |
| 2.20 | 2.25 | 36 | 30 | 21 |
| 2.25 | 2.30 | 35 | 29 | 21 |
| 2.30 | 2.35 | 34 | 29 | 21 |
| 2.35 | 2.40 | 33 | 29 | 20 |
| 2.40 | 2.45 | 31 | 28 | 20 |
| 2.45 | 2.50 | 31 | 28 | 20 |
| 2.50 | 2.60 | 30 | 27 | 19 |
| 2.60 | 2.70 | 29 | 27 | 19 |
| 2.70 | 2.80 | 28 | 26 | 18 |
| 2.80 | 2.90 | 27 | 25 | 18 |
| 2.90 | 3.00 | 26 | 25 | 18 |
| 3.00 | 3.10 | 25 | 24 | 17 |
| 3.10 | 3.20 | 24 | 23 | 17 |
| 3.20 | 3.30 | 23 | 22 | 16 |
| 3.30 | 3.40 | 22 | 22 | 16 |
| 3.40 | 3.50 | 22 | 22 | 16 |
| 3.50 | 3.60 | 21 | 21 | 15 |
| 3.60 | 3.70 | 20 | 21 | 15 |
| 3.70 | 3.80 | 20 | 20 | 15 |
| 3.80 | 3.90 | 19 | 20 | 14 |
| 3.90 | 4.00 | 19 | 20 | 14 |
| 4.00 | 4.20 | 18 | 19 | 14 |
| 4.20 | 4.40 | 18 | 19 | 14 |
| 4.40 | 4.50 | 18 | 19 | 14 |
| 4.50 | 4.60 | 16 | 18 | 14 |
| 4.60 | 4.80 | 15 | 17 | 13 |
| 4.80 | 5.00 | 15 | 17 | 13 |
| 5.00 | 5.50 | 13 | 15 | 12 |
| 5.50 | 6.00 | 12 | 15 | 12 |
| 6.00 | 6.50 | 11 | 14 | 11 |
| 6.50 | 7.00 | 10 | 13 | 10 |
| 7.00 | 7.50 | 9 | 12 | 9 |
| 7.50 | 8.00 | 8 | 11 | 8 |
| 8.00 | 8.50 | 8 | 11 | 8 |
| 8.50 | 9.00 | 7 | 10 | 7 |
| 9.00 | 9.50 | 7 | 10 | 7 |
| 9.50 | 10.00 | 6 | 8 | 6 |
| 10.00 | 11.00 | 5 | 7 | 5 |
| 11.00 | 12.00 | 5 | 7 | 5 |
| 12.00 | 13.00 | 4 | 6 | 4 |
| 13.00 | 14.00 | 4 | 6 | 4 |
| 14.00 | 15.00 | 3 | 4 | 3 |
| 15.00 | 16.00 | 3 | 4 | 3 |
| 16.00 | 17.00 | 3 | 4 | 3 |
| 17.00 | 18.00 | 2 | 3 | 2 |
| 18.00 | 19.00 | 2 | 3 | 2 |
| 19.00 | 20.00 | 2 | 3 | 2 |
| 20.00 | ~ | 0 | 0 | 0 |
*This column shows the deduction value applied to the nominal winnings of the relevant bet.
3.4. Errors
3.4.1. If the Sportsbook publishes, presents, or quotes incorrect information relating to horse racing, greyhound racing, or harness racing bets – including, but not limited to, incorrect odds – regardless of the cause of such error, the Sportsbook reserves the right to declare the affected bet void.
3.5. Acceptance of Bets After the Start of a Race
3.5.1. If a single bet is mistakenly accepted after the official start time of the event, it will be cancelled and the stake amount refunded to the End User.
3.5.2. If a bet is accepted after the official start time of the event as part of a multiple (accumulator) bet, the affected selection will be declared void, while the remaining selections will remain valid.
3.6. Other
3.6.1. If a horse or greyhound is withdrawn at a late stage by order of the stewards, all bets will be settled in accordance with the stewards’ decision regarding the status of that participant, with deductions applied for the remaining runners. See the Deduction Table in section 3.5.5.
3.6.2. Bets will be settled in accordance with the official stewards’ decision on the day of the race. If a horse or greyhound is subsequently disqualified or finishing positions are amended for any reason, the result declared by the stewards on the day of the race will apply for betting settlement purposes.
